diff options
author | Marek Olšák <[email protected]> | 2015-05-18 11:26:10 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2015-05-20 15:39:20 +0200 |
commit | e4201bb618f02a279fda59a1c528d7218e6900a5 (patch) | |
tree | f13aa61ea9ff61ab27b01e62a50f254781d8beb6 /src/gallium/auxiliary/cso_cache | |
parent | 4ee69a97bb0af0cc216539c48b246ea2abf8f208 (diff) |
cso: add context cleanup code from st/mesa
This fixes a crash in nouveau which can't handle
set_constant_buffer(PIPE_SHADER_TESS_*).
Cc: 10.6 <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Tobias Klausmann <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/cso_cache')
-rw-r--r-- | src/gallium/auxiliary/cso_cache/cso_context.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c index 59bad2cb2d7..744b00cbd92 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.c +++ b/src/gallium/auxiliary/cso_cache/cso_context.c @@ -300,6 +300,8 @@ void cso_destroy_context( struct cso_context *ctx ) unsigned i, shader; if (ctx->pipe) { + ctx->pipe->set_index_buffer(ctx->pipe, NULL); + ctx->pipe->bind_blend_state( ctx->pipe, NULL ); ctx->pipe->bind_rasterizer_state( ctx->pipe, NULL ); @@ -326,13 +328,18 @@ void cso_destroy_context( struct cso_context *ctx ) ctx->pipe->bind_depth_stencil_alpha_state( ctx->pipe, NULL ); ctx->pipe->bind_fs_state( ctx->pipe, NULL ); + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, NULL); ctx->pipe->bind_vs_state( ctx->pipe, NULL ); + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, NULL); if (ctx->has_geometry_shader) { ctx->pipe->bind_gs_state(ctx->pipe, NULL); + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_GEOMETRY, 0, NULL); } if (ctx->has_tessellation) { ctx->pipe->bind_tcs_state(ctx->pipe, NULL); + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_CTRL, 0, NULL); ctx->pipe->bind_tes_state(ctx->pipe, NULL); + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_EVAL, 0, NULL); } ctx->pipe->bind_vertex_elements_state( ctx->pipe, NULL ); |