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authorSamuel Pitoiset <[email protected]>2016-01-04 23:56:08 +0100
committerSamuel Pitoiset <[email protected]>2016-02-13 15:51:17 +0100
commit61ed09c7ea41e559219c772f18ea00942d54d30a (patch)
tree07df9f3e5af493e3f641c9a4d96a3bc1c1984121 /src/gallium/auxiliary/cso_cache
parentffd9c7fd74622b3c4271ea31df9e09b4180d4a5a (diff)
gallium/cso: add support for compute shaders
Changes from v2: - removed cso_{save,restore}_compute_shader() functions and the compute_shader_saved variable because disabling compute shaders for meta ops is not currently needed Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/cso_cache')
-rw-r--r--src/gallium/auxiliary/cso_cache/cso_context.c30
-rw-r--r--src/gallium/auxiliary/cso_cache/cso_context.h4
2 files changed, 34 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c
index 6b29b20c53e..79ae75306bf 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.c
+++ b/src/gallium/auxiliary/cso_cache/cso_context.c
@@ -69,6 +69,7 @@ struct cso_context {
boolean has_geometry_shader;
boolean has_tessellation;
+ boolean has_compute_shader;
boolean has_streamout;
struct pipe_sampler_view *fragment_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
@@ -106,6 +107,7 @@ struct cso_context {
void *geometry_shader, *geometry_shader_saved;
void *tessctrl_shader, *tessctrl_shader_saved;
void *tesseval_shader, *tesseval_shader_saved;
+ void *compute_shader;
void *velements, *velements_saved;
struct pipe_query *render_condition, *render_condition_saved;
uint render_condition_mode, render_condition_mode_saved;
@@ -272,6 +274,10 @@ struct cso_context *cso_create_context( struct pipe_context *pipe )
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
ctx->has_tessellation = TRUE;
}
+ if (pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_COMPUTE,
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
+ ctx->has_compute_shader = TRUE;
+ }
if (pipe->screen->get_param(pipe->screen,
PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0) {
ctx->has_streamout = TRUE;
@@ -333,6 +339,10 @@ void cso_destroy_context( struct cso_context *ctx )
ctx->pipe->bind_tes_state(ctx->pipe, NULL);
ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_EVAL, 0, NULL);
}
+ if (ctx->has_compute_shader) {
+ ctx->pipe->bind_compute_state(ctx->pipe, NULL);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_COMPUTE, 0, NULL);
+ }
ctx->pipe->bind_vertex_elements_state( ctx->pipe, NULL );
if (ctx->has_streamout)
@@ -907,6 +917,26 @@ void cso_restore_tesseval_shader(struct cso_context *ctx)
ctx->tesseval_shader_saved = NULL;
}
+void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle)
+{
+ assert(ctx->has_compute_shader || !handle);
+
+ if (ctx->has_compute_shader && ctx->compute_shader != handle) {
+ ctx->compute_shader = handle;
+ ctx->pipe->bind_compute_state(ctx->pipe, handle);
+ }
+}
+
+void cso_delete_compute_shader(struct cso_context *ctx, void *handle)
+{
+ if (handle == ctx->compute_shader) {
+ /* unbind before deleting */
+ ctx->pipe->bind_compute_state(ctx->pipe, NULL);
+ ctx->compute_shader = NULL;
+ }
+ ctx->pipe->delete_compute_state(ctx->pipe, handle);
+}
+
enum pipe_error
cso_set_vertex_elements(struct cso_context *ctx,
unsigned count,
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h
index f0a27390d17..ec9112b493a 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.h
+++ b/src/gallium/auxiliary/cso_cache/cso_context.h
@@ -151,6 +151,10 @@ void cso_save_tesseval_shader(struct cso_context *cso);
void cso_restore_tesseval_shader(struct cso_context *cso);
+void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle);
+void cso_delete_compute_shader(struct cso_context *ctx, void *handle);
+
+
void cso_set_framebuffer(struct cso_context *cso,
const struct pipe_framebuffer_state *fb);
void cso_save_framebuffer(struct cso_context *cso);