diff options
author | Brian <[email protected]> | 2008-03-19 11:12:48 -0600 |
---|---|---|
committer | Brian <[email protected]> | 2008-03-19 11:14:18 -0600 |
commit | 7d95efde0a0e13e13c59444703bc47eb13926385 (patch) | |
tree | 807dbe0e71c0c98534fef1957b7317acd306c3a5 /src/gallium/auxiliary/cso_cache | |
parent | 1213c7257335d577cf0217e34edafddf0451ba1b (diff) |
gallium: implement CSO save/restore functions for use by meta operations (blit, gen-mipmaps, quad-clear, etc)
Also, additional cso_set_*() functions for viewport, framebuffer, blend color,
etc. state.
Diffstat (limited to 'src/gallium/auxiliary/cso_cache')
-rw-r--r-- | src/gallium/auxiliary/cso_cache/cso_context.c | 202 | ||||
-rw-r--r-- | src/gallium/auxiliary/cso_cache/cso_context.h | 53 |
2 files changed, 227 insertions, 28 deletions
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c index 294ac82281e..53d05ae6ce0 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.c +++ b/src/gallium/auxiliary/cso_cache/cso_context.c @@ -52,11 +52,27 @@ struct cso_context { void *samplers[PIPE_MAX_SAMPLERS]; unsigned nr_samplers; - void *blend; - void *depth_stencil; - void *rasterizer; - void *fragment_shader; - void *vertex_shader; + void *samplers_saved[PIPE_MAX_SAMPLERS]; + unsigned nr_samplers_saved; + + struct pipe_texture *textures[PIPE_MAX_SAMPLERS]; + uint nr_textures; + + struct pipe_texture *textures_saved[PIPE_MAX_SAMPLERS]; + uint nr_textures_saved; + + /** Current and saved state. + * The saved state is used as a 1-deep stack. + */ + void *blend, *blend_saved; + void *depth_stencil, *depth_stencil_saved; + void *rasterizer, *rasterizer_saved; + void *fragment_shader, *fragment_shader_saved; + void *vertex_shader, *vertex_shader_saved; + + struct pipe_framebuffer_state fb, fb_saved; + struct pipe_viewport_state vp, vp_saved; + struct pipe_blend_color blend_color; }; @@ -149,12 +165,23 @@ void cso_set_blend(struct cso_context *ctx, } } -void cso_unset_blend(struct cso_context *ctx) +void cso_save_blend(struct cso_context *ctx) +{ + assert(!ctx->blend_saved); + ctx->blend_saved = ctx->blend; +} + +void cso_restore_blend(struct cso_context *ctx) { - ctx->blend = NULL; + if (ctx->blend != ctx->blend_saved) { + ctx->blend = ctx->blend_saved; + ctx->pipe->bind_blend_state(ctx->pipe, ctx->blend_saved); + } + ctx->blend_saved = NULL; } + void cso_single_sampler(struct cso_context *ctx, unsigned idx, const struct pipe_sampler_state *templ) @@ -226,13 +253,48 @@ void cso_set_samplers( struct cso_context *ctx, cso_single_sampler_done( ctx ); } -void cso_unset_samplers( struct cso_context *ctx ) +void cso_save_samplers(struct cso_context *ctx) +{ + ctx->nr_samplers_saved = ctx->nr_samplers; + memcpy(ctx->samplers_saved, ctx->samplers, sizeof(ctx->samplers)); +} + +void cso_restore_samplers(struct cso_context *ctx) +{ + cso_set_samplers(ctx, ctx->nr_samplers_saved, + (const struct pipe_sampler_state **) ctx->samplers_saved); +} + + +void cso_set_sampler_textures( struct cso_context *ctx, + uint count, + struct pipe_texture **textures ) { uint i; - for (i = 0; i < ctx->nr_samplers; i++) - ctx->samplers[i] = NULL; + + ctx->nr_textures = count; + + for (i = 0; i < count; i++) + ctx->textures[i] = textures[i]; + for ( ; i < PIPE_MAX_SAMPLERS; i++) + ctx->textures[i] = NULL; + + ctx->pipe->set_sampler_textures(ctx->pipe, count, textures); } +void cso_save_sampler_textures( struct cso_context *ctx ) +{ + ctx->nr_textures_saved = ctx->nr_textures; + memcpy(ctx->textures_saved, ctx->textures, sizeof(ctx->textures)); +} + +void cso_restore_sampler_textures( struct cso_context *ctx ) +{ + cso_set_sampler_textures(ctx, ctx->nr_textures_saved, ctx->textures_saved); + ctx->nr_textures_saved = 0; +} + + void cso_set_depth_stencil_alpha(struct cso_context *ctx, @@ -267,15 +329,25 @@ void cso_set_depth_stencil_alpha(struct cso_context *ctx, } } -void cso_unset_depth_stencil_alpha(struct cso_context *ctx) +void cso_save_depth_stencil_alpha(struct cso_context *ctx) { - ctx->depth_stencil = NULL; + assert(!ctx->depth_stencil_saved); + ctx->depth_stencil_saved = ctx->depth_stencil; +} + +void cso_restore_depth_stencil_alpha(struct cso_context *ctx) +{ + if (ctx->depth_stencil != ctx->depth_stencil_saved) { + ctx->depth_stencil = ctx->depth_stencil_saved; + ctx->pipe->bind_depth_stencil_alpha_state(ctx->pipe, ctx->depth_stencil_saved); + } + ctx->depth_stencil_saved = NULL; } void cso_set_rasterizer(struct cso_context *ctx, - const struct pipe_rasterizer_state *templ) + const struct pipe_rasterizer_state *templ) { unsigned hash_key = cso_construct_key((void*)templ, sizeof(struct pipe_rasterizer_state)); @@ -305,11 +377,20 @@ void cso_set_rasterizer(struct cso_context *ctx, } } -void cso_unset_rasterizer(struct cso_context *ctx) +void cso_save_rasterizer(struct cso_context *ctx) { - ctx->rasterizer = NULL; + assert(!ctx->rasterizer_saved); + ctx->rasterizer_saved = ctx->rasterizer; } +void cso_restore_rasterizer(struct cso_context *ctx) +{ + if (ctx->rasterizer != ctx->rasterizer_saved) { + ctx->rasterizer = ctx->rasterizer_saved; + ctx->pipe->bind_rasterizer_state(ctx->pipe, ctx->rasterizer_saved); + } + ctx->rasterizer_saved = NULL; +} void cso_set_fragment_shader(struct cso_context *ctx, @@ -343,11 +424,23 @@ void cso_set_fragment_shader(struct cso_context *ctx, } } -void cso_unset_fragment_shader(struct cso_context *ctx) +void cso_save_fragment_shader(struct cso_context *ctx) { - ctx->fragment_shader = NULL; + assert(!ctx->fragment_shader_saved); + ctx->fragment_shader_saved = ctx->fragment_shader; } +void cso_restore_fragment_shader(struct cso_context *ctx) +{ + assert(ctx->fragment_shader_saved); + if (ctx->fragment_shader_saved != ctx->fragment_shader) { + ctx->pipe->bind_fs_state(ctx->pipe, ctx->fragment_shader_saved); + ctx->fragment_shader = ctx->fragment_shader_saved; + } + ctx->fragment_shader_saved = NULL; +} + + void cso_set_vertex_shader(struct cso_context *ctx, const struct pipe_shader_state *templ) @@ -380,7 +473,78 @@ void cso_set_vertex_shader(struct cso_context *ctx, } } -void cso_unset_vertex_shader(struct cso_context *ctx) +void cso_save_vertex_shader(struct cso_context *ctx) { - ctx->vertex_shader = NULL; + assert(!ctx->vertex_shader_saved); + ctx->vertex_shader_saved = ctx->vertex_shader; +} + +void cso_restore_vertex_shader(struct cso_context *ctx) +{ + assert(ctx->vertex_shader_saved); + if (ctx->vertex_shader_saved != ctx->vertex_shader) { + ctx->pipe->bind_fs_state(ctx->pipe, ctx->vertex_shader_saved); + ctx->vertex_shader = ctx->vertex_shader_saved; + } + ctx->vertex_shader_saved = NULL; +} + + + +void cso_set_framebuffer(struct cso_context *ctx, + const struct pipe_framebuffer_state *fb) +{ + if (memcmp(&ctx->fb, fb, sizeof(*fb))) { + ctx->fb = *fb; + ctx->pipe->set_framebuffer_state(ctx->pipe, fb); + } +} + +void cso_save_framebuffer(struct cso_context *ctx) +{ + ctx->fb_saved = ctx->fb; +} + +void cso_restore_framebuffer(struct cso_context *ctx) +{ + if (memcmp(&ctx->fb, &ctx->fb_saved, sizeof(ctx->fb))) { + ctx->fb = ctx->fb_saved; + ctx->pipe->set_framebuffer_state(ctx->pipe, &ctx->fb); + } +} + + +void cso_set_viewport(struct cso_context *ctx, + const struct pipe_viewport_state *vp) +{ + if (memcmp(&ctx->vp, vp, sizeof(*vp))) { + ctx->vp = *vp; + ctx->pipe->set_viewport_state(ctx->pipe, vp); + } +} + +void cso_save_viewport(struct cso_context *ctx) +{ + ctx->vp_saved = ctx->vp; +} + + +void cso_restore_viewport(struct cso_context *ctx) +{ + if (memcmp(&ctx->vp, &ctx->vp_saved, sizeof(ctx->vp))) { + ctx->vp = ctx->vp_saved; + ctx->pipe->set_viewport_state(ctx->pipe, &ctx->vp); + } +} + + + + +void cso_set_blend_color(struct cso_context *ctx, + const struct pipe_blend_color *bc) +{ + if (memcmp(&ctx->blend_color, bc, sizeof(ctx->blend_color))) { + ctx->blend_color = *bc; + ctx->pipe->set_blend_color(ctx->pipe, bc); + } } diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h index 6aa619abf56..665e8d99110 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.h +++ b/src/gallium/auxiliary/cso_cache/cso_context.h @@ -41,27 +41,36 @@ struct cso_context; struct cso_context *cso_create_context( struct pipe_context *pipe ); +void cso_destroy_context( struct cso_context *cso ); + + + void cso_set_blend( struct cso_context *cso, const struct pipe_blend_state *blend ); +void cso_save_blend(struct cso_context *cso); +void cso_restore_blend(struct cso_context *cso); + -void cso_unset_blend(struct cso_context *cso); void cso_set_depth_stencil_alpha( struct cso_context *cso, const struct pipe_depth_stencil_alpha_state *dsa ); +void cso_save_depth_stencil_alpha(struct cso_context *cso); +void cso_restore_depth_stencil_alpha(struct cso_context *cso); + -void cso_unset_depth_stencil_alpha( struct cso_context *cso ); void cso_set_rasterizer( struct cso_context *cso, const struct pipe_rasterizer_state *rasterizer ); +void cso_save_rasterizer(struct cso_context *cso); +void cso_restore_rasterizer(struct cso_context *cso); + -void cso_unset_rasterizer( struct cso_context *cso ); void cso_set_samplers( struct cso_context *cso, unsigned count, const struct pipe_sampler_state **states ); - -void cso_unset_samplers( struct cso_context *cso ); - +void cso_save_samplers(struct cso_context *cso); +void cso_restore_samplers(struct cso_context *cso); /* Alternate interface to support state trackers that like to modify * samplers one at a time: @@ -73,6 +82,15 @@ void cso_single_sampler( struct cso_context *cso, void cso_single_sampler_done( struct cso_context *cso ); + +void cso_set_sampler_textures( struct cso_context *cso, + uint count, + struct pipe_texture **textures ); +void cso_save_sampler_textures( struct cso_context *cso ); +void cso_restore_sampler_textures( struct cso_context *cso ); + + + /* These aren't really sensible -- most of the time the api provides * object semantics for shaders anyway, and the cases where it doesn't * (eg mesa's internall-generated texenv programs), it will be up to @@ -80,15 +98,32 @@ void cso_single_sampler_done( struct cso_context *cso ); */ void cso_set_fragment_shader( struct cso_context *cso, const struct pipe_shader_state *shader ); +void cso_save_fragment_shader(struct cso_context *cso); +void cso_restore_fragment_shader(struct cso_context *cso); + -void cso_unset_fragment_shader( struct cso_context *cso ); void cso_set_vertex_shader( struct cso_context *cso, const struct pipe_shader_state *shader ); +void cso_save_vertex_shader(struct cso_context *cso); +void cso_restore_vertex_shader(struct cso_context *cso); -void cso_unset_vertex_shader( struct cso_context *cso ); -void cso_destroy_context( struct cso_context *cso ); + +void cso_set_framebuffer(struct cso_context *cso, + const struct pipe_framebuffer_state *fb); +void cso_save_framebuffer(struct cso_context *cso); +void cso_restore_framebuffer(struct cso_context *cso); + + +void cso_set_viewport(struct cso_context *cso, + const struct pipe_viewport_state *vp); +void cso_save_viewport(struct cso_context *cso); +void cso_restore_viewport(struct cso_context *cso); + + +void cso_set_blend_color(struct cso_context *cso, + const struct pipe_blend_color *bc); #ifdef __cplusplus |