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authorBrian Paul <[email protected]>2012-08-02 13:02:40 -0600
committerBrian Paul <[email protected]>2012-08-03 07:16:35 -0600
commitea6f035ae90895bd4ee3247408eb179dfdf96d22 (patch)
tree19df9d3c7b12cb641cea4ccb84950c09992c1732 /src/gallium/auxiliary/cso_cache/cso_context.h
parent350f12fb657a2ac860796c179233fa357e4bf46c (diff)
gallium: consolidate CSO sampler and sampler_view functions
Merge the vertex/fragment versions of the cso_set/save/restore_samplers() functions. Now we pass the shader stage (PIPE_SHADER_x) to the function to indicate vertex/fragment/geometry samplers. For example: cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, unit, sampler); This results in quite a bit of code reduction, fewer CSO functions and support for geometry shaders. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/cso_cache/cso_context.h')
-rw-r--r--src/gallium/auxiliary/cso_cache/cso_context.h79
1 files changed, 29 insertions, 50 deletions
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h
index 4de08a8364c..f01a0f20c62 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.h
+++ b/src/gallium/auxiliary/cso_cache/cso_context.h
@@ -69,39 +69,29 @@ void cso_save_rasterizer(struct cso_context *cso);
void cso_restore_rasterizer(struct cso_context *cso);
-
-enum pipe_error cso_set_samplers( struct cso_context *cso,
- unsigned count,
- const struct pipe_sampler_state **states );
-void cso_save_samplers(struct cso_context *cso);
-void cso_restore_samplers(struct cso_context *cso);
-
-/* Alternate interface to support state trackers that like to modify
- * samplers one at a time:
- */
-enum pipe_error cso_single_sampler( struct cso_context *cso,
- unsigned nr,
- const struct pipe_sampler_state *states );
-
-void cso_single_sampler_done( struct cso_context *cso );
-
-enum pipe_error cso_set_vertex_samplers(struct cso_context *cso,
- unsigned count,
- const struct pipe_sampler_state **states);
+enum pipe_error
+cso_set_samplers(struct cso_context *cso,
+ unsigned shader_stage,
+ unsigned count,
+ const struct pipe_sampler_state **states);
void
-cso_save_vertex_samplers(struct cso_context *cso);
+cso_save_samplers(struct cso_context *cso, unsigned shader_stage);
void
-cso_restore_vertex_samplers(struct cso_context *cso);
+cso_restore_samplers(struct cso_context *cso, unsigned shader_stage);
+/* Alternate interface to support state trackers that like to modify
+ * samplers one at a time:
+ */
enum pipe_error
-cso_single_vertex_sampler(struct cso_context *cso,
- unsigned nr,
- const struct pipe_sampler_state *states);
+cso_single_sampler(struct cso_context *cso,
+ unsigned shader_stage,
+ unsigned count,
+ const struct pipe_sampler_state *states);
void
-cso_single_vertex_sampler_done(struct cso_context *cso);
+cso_single_sampler_done(struct cso_context *cso, unsigned shader_stage);
enum pipe_error cso_set_vertex_elements(struct cso_context *ctx,
@@ -126,6 +116,13 @@ void cso_save_stream_outputs(struct cso_context *ctx);
void cso_restore_stream_outputs(struct cso_context *ctx);
+/*
+ * We don't provide shader caching in CSO. Most of the time the api provides
+ * object semantics for shaders anyway, and the cases where it doesn't
+ * (eg mesa's internally-generated texenv programs), it will be up to
+ * the state tracker to implement their own specialized caching.
+ */
+
enum pipe_error cso_set_fragment_shader_handle(struct cso_context *ctx,
void *handle );
void cso_delete_fragment_shader(struct cso_context *ctx, void *handle );
@@ -184,39 +181,21 @@ void
cso_restore_clip(struct cso_context *cso);
-/* fragment sampler view state */
-
-/*
- * We don't provide shader caching in CSO. Most of the time the api provides
- * object semantics for shaders anyway, and the cases where it doesn't
- * (eg mesa's internally-generated texenv programs), it will be up to
- * the state tracker to implement their own specialized caching.
- */
-
-void
-cso_set_fragment_sampler_views(struct cso_context *cso,
- uint count,
- struct pipe_sampler_view **views);
+/* sampler view state */
void
-cso_save_fragment_sampler_views(struct cso_context *cso);
+cso_set_sampler_views(struct cso_context *cso,
+ unsigned shader_stage,
+ unsigned count,
+ struct pipe_sampler_view **views);
void
-cso_restore_fragment_sampler_views(struct cso_context *cso);
-
-
-/* vertex sampler view state */
+cso_save_sampler_views(struct cso_context *cso, unsigned shader_stage);
void
-cso_set_vertex_sampler_views(struct cso_context *cso,
- uint count,
- struct pipe_sampler_view **views);
+cso_restore_sampler_views(struct cso_context *cso, unsigned shader_stage);
-void
-cso_save_vertex_sampler_views(struct cso_context *cso);
-void
-cso_restore_vertex_sampler_views(struct cso_context *cso);
/* drawing */