diff options
author | Brian Paul <[email protected]> | 2008-04-24 11:52:37 -0600 |
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committer | Brian Paul <[email protected]> | 2008-04-24 12:15:05 -0600 |
commit | f2c31257167f85df276322be1b8523064e8b66a9 (patch) | |
tree | 2f74009aed28f5e7ef132060960b9f593e3ae296 /src/gallium/auxiliary/cso_cache/cso_context.h | |
parent | 35dc003c6a0845a96934f9c222bd57bb62e0a62f (diff) |
gallium: added cso_delete_vertex_fragment_shader() functions
The state tracker now uses these functions to free shaders, rather than
the pipe->delete_vs/fs-state() functions. Before, we could get in a situation
where we free() a shader and happen to alloc() a new one at the same address.
The cso_set_vertex/fragment_shader() function would no-op the state change
since the pointers were the same. This led to problems elsewhere, of course.
The new delete functions null-out the CSO's current shader pointers.
Diffstat (limited to 'src/gallium/auxiliary/cso_cache/cso_context.h')
-rw-r--r-- | src/gallium/auxiliary/cso_cache/cso_context.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h index 0405944132b..cb46f71d51f 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.h +++ b/src/gallium/auxiliary/cso_cache/cso_context.h @@ -99,16 +99,22 @@ void cso_restore_sampler_textures( struct cso_context *cso ); */ enum pipe_error cso_set_fragment_shader_handle(struct cso_context *ctx, void *handle ); +void cso_delete_fragment_shader(struct cso_context *ctx, void *handle ); +/* enum pipe_error cso_set_fragment_shader( struct cso_context *cso, const struct pipe_shader_state *shader ); +*/ void cso_save_fragment_shader(struct cso_context *cso); void cso_restore_fragment_shader(struct cso_context *cso); enum pipe_error cso_set_vertex_shader_handle(struct cso_context *ctx, void *handle ); +void cso_delete_vertex_shader(struct cso_context *ctx, void *handle ); +/* enum pipe_error cso_set_vertex_shader( struct cso_context *cso, const struct pipe_shader_state *shader ); +*/ void cso_save_vertex_shader(struct cso_context *cso); void cso_restore_vertex_shader(struct cso_context *cso); |