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authorZack Rusin <[email protected]>2010-05-31 02:20:34 -0400
committerZack Rusin <[email protected]>2010-06-08 06:28:10 -0400
commitc9db97c8229689060fab0edee7df717f804b99ce (patch)
tree377767cfb01881eb1fc29fb2ca23d80219bd7409 /src/gallium/auxiliary/SConscript
parenta45b7f47ee0e38b288cc8fc4f6a1c013e8c227bc (diff)
gallium: a lot more complete implementation of stream output
interface wise we have everything needed by d3d10 and gl transform feedback. the draw module misses implementation of some corner cases (e.g. when stream output wants different number of components per output than normal rendering paths)
Diffstat (limited to 'src/gallium/auxiliary/SConscript')
-rw-r--r--src/gallium/auxiliary/SConscript1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/SConscript b/src/gallium/auxiliary/SConscript
index af4d5edcf86..6242ab0c59d 100644
--- a/src/gallium/auxiliary/SConscript
+++ b/src/gallium/auxiliary/SConscript
@@ -78,6 +78,7 @@ source = [
'draw/draw_pt_fetch_shade_emit.c',
'draw/draw_pt_fetch_shade_pipeline.c',
'draw/draw_pt_post_vs.c',
+ 'draw/draw_pt_so_emit.c',
'draw/draw_pt_util.c',
'draw/draw_pt_varray.c',
'draw/draw_pt_vcache.c',