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authorZack Rusin <[email protected]>2010-06-25 19:31:09 -0400
committerZack Rusin <[email protected]>2010-06-25 19:33:27 -0400
commit8ebfcf31eb905b7d47e520c04420620ae21bdf4e (patch)
treed1babc0a7da5addcfea47fbb0bd2dcbf3ad0687d /src/gallium/auxiliary/SConscript
parent5cf1921e6d7ba36e6e882094d3280e3cd363df61 (diff)
draw: limit the number of vertex shader variants kept around
we used to create and cache unltimited number of variant, this change limits the number of variants kept around to a fixed number. the change is based on a similar patch by Roland for llvmpipe fragment shaders.
Diffstat (limited to 'src/gallium/auxiliary/SConscript')
-rw-r--r--src/gallium/auxiliary/SConscript3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/SConscript b/src/gallium/auxiliary/SConscript
index 6242ab0c59d..1f400575a76 100644
--- a/src/gallium/auxiliary/SConscript
+++ b/src/gallium/auxiliary/SConscript
@@ -218,7 +218,8 @@ if env['llvm']:
'gallivm/lp_bld_type.c',
'draw/draw_llvm.c',
'draw/draw_pt_fetch_shade_pipeline_llvm.c',
- 'draw/draw_llvm_translate.c'
+ 'draw/draw_llvm_translate.c',
+ 'draw/draw_vs_llvm.c'
]
gallium = env.ConvenienceLibrary(