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authorCharmaine Lee <[email protected]>2015-09-01 16:29:17 -0600
committerBrian Paul <[email protected]>2015-09-01 16:29:17 -0600
commitbca238d4f55dd0a9325132c73b1acade51017ba3 (patch)
tree54d253c114c6b70e7e5993f7e15c116c426ae661 /src/gallium/auxiliary/Makefile.sources
parenta65bdf5f47689b52ec97181ec870b089872b508e (diff)
tgsi: adds tgsi utility to transform a shader to support point sprite
This adds a tgsi utility tgsi_add_point_sprite to transform a geometry shader to emulate wide points by drawing quads. This utility adds an extra output for the original point position if the point position is to be written to a stream output buffer. It also assumes the driver will add a constant for inverse viewport scale after the user defined constants. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/Makefile.sources')
-rw-r--r--src/gallium/auxiliary/Makefile.sources2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/Makefile.sources b/src/gallium/auxiliary/Makefile.sources
index d5986b45e06..cc6fe7d3ae3 100644
--- a/src/gallium/auxiliary/Makefile.sources
+++ b/src/gallium/auxiliary/Makefile.sources
@@ -144,6 +144,8 @@ C_SOURCES := \
tgsi/tgsi_opcode_tmp.h \
tgsi/tgsi_parse.c \
tgsi/tgsi_parse.h \
+ tgsi/tgsi_point_sprite.c \
+ tgsi/tgsi_point_sprite.h \
tgsi/tgsi_sanity.c \
tgsi/tgsi_sanity.h \
tgsi/tgsi_scan.c \