diff options
author | Nayan Deshmukh <[email protected]> | 2016-06-29 18:54:00 +0530 |
---|---|---|
committer | Christian König <[email protected]> | 2016-07-01 12:54:33 +0200 |
commit | 872dd9ad154b0ef9c91486640f73232a60074292 (patch) | |
tree | 56e4894e55025d04724c7d815bd1219dc48bb97e /src/gallium/auxiliary/Makefile.sources | |
parent | 3fea592c4eb26f6652bef1e5dc430e2296e14bac (diff) |
vl: add a bicubic interpolation filter(v5)
This is a shader based bicubic interpolater which uses cubic
Hermite spline algorithm.
v2: set dst_area and dst_clip during scaling (Christian)
v3: clear the render target before rendering
v4: intialize offsets while initializing shaders
use a constant buffer to send dst_size to frag shader
small changes to reduce calculation in shader
v5: send half pixel offset instead of sending dst_size
Signed-off-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Christian König <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/Makefile.sources')
-rw-r--r-- | src/gallium/auxiliary/Makefile.sources | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/Makefile.sources b/src/gallium/auxiliary/Makefile.sources index ab58358a1a3..e0311bfc3a1 100644 --- a/src/gallium/auxiliary/Makefile.sources +++ b/src/gallium/auxiliary/Makefile.sources @@ -317,6 +317,8 @@ NIR_SOURCES := \ nir/tgsi_to_nir.h VL_SOURCES := \ + vl/vl_bicubic_filter.c \ + vl/vl_bicubic_filter.h \ vl/vl_compositor.c \ vl/vl_compositor.h \ vl/vl_csc.c \ |