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author | Jason Ekstrand <[email protected]> | 2019-05-17 10:04:58 -0500 |
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committer | Jason Ekstrand <[email protected]> | 2019-05-17 12:25:58 -0500 |
commit | d2aa65eb1892f7b300ac24560f9dbda6b600b5a7 (patch) | |
tree | 0877c1d5ce4d5d739049ddfce097c07aff6e6351 /src/gallium/SConscript | |
parent | ea479fdc1d04f8548fb6628f5d5bda83324a76da (diff) |
anv: Emulate texture swizzle in the shader when needed
Now that we have the descriptor buffer mechanism, emulated texture
swizzle can be implemented in a very non-invasive way. Previous
attempts all tried to extend the push constant based image param
mechanism which was gross. This could, in theory, be done much faster
with a magic back-end instruction which does indirect MOVs but Vulkan on
IVB is already so slow this isn't going to matter much.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104355
Cc: "19.1" <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/gallium/SConscript')
0 files changed, 0 insertions, 0 deletions