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authorJason Ekstrand <[email protected]>2019-05-17 10:04:58 -0500
committerJason Ekstrand <[email protected]>2019-05-17 12:25:58 -0500
commitd2aa65eb1892f7b300ac24560f9dbda6b600b5a7 (patch)
tree0877c1d5ce4d5d739049ddfce097c07aff6e6351 /src/gallium/SConscript
parentea479fdc1d04f8548fb6628f5d5bda83324a76da (diff)
anv: Emulate texture swizzle in the shader when needed
Now that we have the descriptor buffer mechanism, emulated texture swizzle can be implemented in a very non-invasive way. Previous attempts all tried to extend the push constant based image param mechanism which was gross. This could, in theory, be done much faster with a magic back-end instruction which does indirect MOVs but Vulkan on IVB is already so slow this isn't going to matter much. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104355 Cc: "19.1" <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
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