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authorGeorge Kyriazis <george.kyriazis@intel.com>2017-02-10 10:24:32 -0600
committerTim Rowley <timothy.o.rowley@intel.com>2017-02-23 16:36:13 -0600
commit669d8f626f64cee1bc74ef7869aac8585b6dcfe6 (patch)
tree981ce7c2e5a1b0c00c65745c71f60ef0f1d1a35d /src/gallium/SConscript
parent987d8037cabaafaeba2cb8b82cb7fa7290dc4464 (diff)
swr: add fetch shader cache
For now, the cache key is all of FETCH_COMPILE_STATE. Use new/delete for swr_vertex_element_state, since we have to call the constructors/destructors of the struct elements. Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Diffstat (limited to 'src/gallium/SConscript')
0 files changed, 0 insertions, 0 deletions