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author | Brian Paul <[email protected]> | 2012-08-09 20:59:44 -0600 |
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committer | Brian Paul <[email protected]> | 2012-08-16 09:01:31 -0600 |
commit | cab2fed135bc1edf7b65ddca3236020638427061 (patch) | |
tree | 17a56b4023ad6345eb1a7baf9813da7dcf0469ff /src/gallium/SConscript | |
parent | a2c1df4c9a7375bc5306e8cfd07a9f7087759a96 (diff) |
gallium: remove PIPE_MAX_VERTEX/GEOMETRY_SAMPLERS #define
PIPE_MAX_SAMPLERS, PIPE_MAX_VERTEX_SAMPLERS and PIPE_MAX_GEOMETRY_SAMPLERS
were all defined to the same value (16).
In various places we're creating arrays such as
sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS] so we were assuming
the same number of max samplers for all shader stages anyway.
Of course, drivers are still free to advertise different numbers of max
samplers for different shaders.
Diffstat (limited to 'src/gallium/SConscript')
0 files changed, 0 insertions, 0 deletions