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author | Brian Paul <[email protected]> | 2011-07-25 16:06:45 -0600 |
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committer | Brian Paul <[email protected]> | 2011-09-23 07:58:48 -0600 |
commit | 9bd15aef865352b9234fedae76617fc51c71e6d5 (patch) | |
tree | 52e9f15ec416b54b18c021be42abeaa0e99bd20e /src/gallium/SConscript | |
parent | 49a6f5e68eeb6b23bb040cfc1f93befc2f1eb35a (diff) |
svga: implement texture swizzling
This exposes the GL_EXT_texture_swizzle extension and allows the various
depth texture modes to be implemented properly. This, plus a follow-on
texture/shadow change fixes quite a few piglit GLSL shadow sampler test
failures.
Diffstat (limited to 'src/gallium/SConscript')
0 files changed, 0 insertions, 0 deletions