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authorPaul Berry <[email protected]>2012-07-10 11:23:25 -0700
committerPaul Berry <[email protected]>2012-07-24 14:52:57 -0700
commitbac43b8bb7ace5401a2cc0d92f416340344df1bd (patch)
tree5d7d9ab3d8f4d74d453ae8fc3387b4612c923fe0 /src/gallium/SConscript
parent0aeb87023e64807734aee323e76f81796d525a36 (diff)
i965/msaa: Work around problems with null render targets on Gen6.
On Gen6, multisampled null render targets don't seem to work properly--they cause the GPU to hang. So, as a workaround, we render into a dummy color buffer. Fortunately this situation (multisampled rendering without a color buffer) is rare, and we don't have to waste too much memory, because we can give the workaround buffer a very small pitch. Fixes piglit test "EXT_framebuffer_multisample/no-color {2,4} depth-computed *" on Gen6. Reviewed-by: Chad Versace <[email protected]>
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