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author | Paul Berry <[email protected]> | 2012-07-10 11:23:25 -0700 |
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committer | Paul Berry <[email protected]> | 2012-07-24 14:52:57 -0700 |
commit | bac43b8bb7ace5401a2cc0d92f416340344df1bd (patch) | |
tree | 5d7d9ab3d8f4d74d453ae8fc3387b4612c923fe0 /src/gallium/SConscript | |
parent | 0aeb87023e64807734aee323e76f81796d525a36 (diff) |
i965/msaa: Work around problems with null render targets on Gen6.
On Gen6, multisampled null render targets don't seem to work
properly--they cause the GPU to hang. So, as a workaround, we render
into a dummy color buffer.
Fortunately this situation (multisampled rendering without a color
buffer) is rare, and we don't have to waste too much memory, because
we can give the workaround buffer a very small pitch.
Fixes piglit test "EXT_framebuffer_multisample/no-color {2,4}
depth-computed *" on Gen6.
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/gallium/SConscript')
0 files changed, 0 insertions, 0 deletions