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author | Marek Olšák <[email protected]> | 2015-08-10 01:50:11 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-08-13 01:25:26 +0200 |
commit | e7a52a5cb810de49a8282cb9f9caea5d554c3348 (patch) | |
tree | c2a208dbe6ef29c22eff4acfd53103bd33c13e07 /src/gallium/README.portability | |
parent | 8e11be0ddb0920633c5fab8d6a6460b7591a2627 (diff) |
radeonsi: add support for gl_PrimitiveID in the fragment shader
It must be obtained from the VS.
The GS scenario A must be enabled for PrimID to be generated for the VS.
+ 4 piglits
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/README.portability')
0 files changed, 0 insertions, 0 deletions