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authorBrian Paul <[email protected]>2009-03-31 16:13:14 -0600
committerBrian Paul <[email protected]>2009-03-31 16:21:51 -0600
commit919f57078b289a273e0e46ee2214a9f042b11b1f (patch)
tree6393f3742a5f97dd2dffda7a11fb9a62029a2bc2 /src/gallium/README.portability
parentef6f1027ff0b6027976a7467b8461ffdd53ce2a8 (diff)
mesa: fix bug in GPU codegen for fixed-function two-sided lighting
The 'dots' register wasn't getting properly un-negated and un-swizzled after emitting the code for back-face lighting. So, if more than one light source was enabled, the specular exponent for the next light source was wrong. During execution we were evaluating pow(x, y) where y was negative instead of positive. This led to the outcome being zero or NaN. This fixes the occasional black triangles seen in isosurf when hacked to enable two-sided lighting.
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