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authorMarek Olšák <[email protected]>2017-06-03 13:59:03 +0200
committerMarek Olšák <[email protected]>2017-06-07 20:17:09 +0200
commit257b538fd2e48666d5daf7bc5394c8d0a977fedf (patch)
treeba0e1a434ba0a839dc87de19bde2f69c4292ad52 /src/gallium/Makefile.am
parente9409c86e7b076801626474dfa5a9151da078a73 (diff)
radeonsi: do EarlyCSEMemSSA LLVM pass
so that LLVM IR looks like CSE has been run on it. It's also recommended by the instruction combining pass. This also fixes: - GL45-CTS.arrays_of_arrays_gl.InteractionFunctionCalls2 (crash) - piglit/spec/arb_shader_ballot/execution/fs-readFirstInvocation-uint-loop (fail) The code size decrease is positive, the register usage isn't. There is a decrease in VGPR spilling for Tomb Raider, but increase in DiRT Showdown and GRID Autosport. EarlyCSEMemSSA has a -0.01% change in code size compared EarlyCSE. SGPRS: 1935420 -> 1938076 (0.14 %) VGPRS: 1645504 -> 1645988 (0.03 %) Spilled SGPRs: 2493 -> 2651 (6.34 %) Spilled VGPRs: 107 -> 115 (7.48 %) Private memory VGPRs: 1332 -> 1332 (0.00 %) Scratch size: 1512 -> 1516 (0.26 %) dwords per thread Code Size: 61981592 -> 61890012 (-0.15 %) bytes Max Waves: 371847 -> 371798 (-0.01 %) Reviewed-by: Nicolai Hähnle <[email protected]>
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