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authorRoland Scheidegger <[email protected]>2013-08-28 16:26:43 +0200
committerRoland Scheidegger <[email protected]>2013-08-30 02:16:45 +0200
commit10e40ad11d5ed7f2d286837f92f8b63547f3db0b (patch)
tree0fcd59a01d7cfdd4c235955c37b46d5ba50ff1af /src/gallium/Automake.inc
parent4a6d2f3dd766b59fc573e69fd19fafdca5f63ec4 (diff)
gallivm: refactor num_lods handling
This is just preparation for per-pixel (or per-quad in case of multiple quads) min/mag filter since some assumptions about number of miplevels being equal to number of lods no longer holds true. This change does not change behavior yet (though theoretically when forcing per-element path it might be slower with different min/mag filter since the code will respect this setting even when there's no mip maps now in this case, so some lod calcs will be done per-element just ultimately still the same filter used for all pixels). Reviewed-by: Jose Fonseca <[email protected]>
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