diff options
author | Kenneth Graunke <[email protected]> | 2017-01-02 02:56:52 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2017-01-02 14:10:50 -0800 |
commit | bc7f1eddbdefaf8f6c094668d6218df61cb6113f (patch) | |
tree | 13f74ac22514e9cc14df46d1def6f9bc760c1e8b /src/gallium/Android.mk | |
parent | fc78ee5da0e587295b78ea191353d463d4eac987 (diff) |
glsl: Update ES 3.2 shader output restrictions.
This disallows fancy varyings in tessellation and geometry shaders,
as required by ES 3.2.
Fixes:
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_array_of_structs
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_structs_containing_arrays
(Not a candidate for stable branches as it only disallows things which
should be working as desktop GL allows them.)
v2: Update error messages to not say "vertex shader" (caught by Iago).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/gallium/Android.mk')
0 files changed, 0 insertions, 0 deletions