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author | Nicolai Hähnle <[email protected]> | 2016-09-09 11:49:18 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2016-09-27 16:45:05 +0200 |
commit | 6d89a4067627fdf568c6c4e3d9a201fd45d5352b (patch) | |
tree | 0ba77efad5bc9db0bd42a4414d1c194334a5ed3f /src/gallium/Android.mk | |
parent | e703f71ebdf91938c83f47c898f1da058ce0ac32 (diff) |
gallium/radeon: add RADEON_FLAG_HANDLE
When passed to winsys->buffer_create, this flag will indicate that we require
a buffer that maps 1:1 with a kernel buffer handle.
This is currently set for all textures, since textures can potentially be
exported to other processes. This is not a huge loss, since the main purpose
of this patch series is to deal with applications that allocate many small
buffers.
A hypothetical application with tons of tiny textures might still benefit
from not setting this flag, but that's not a use case I'm worried about
just now.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/Android.mk')
0 files changed, 0 insertions, 0 deletions