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authorNicolai Hähnle <[email protected]>2016-09-09 11:49:18 +0200
committerNicolai Hähnle <[email protected]>2016-09-27 16:45:05 +0200
commit6d89a4067627fdf568c6c4e3d9a201fd45d5352b (patch)
tree0ba77efad5bc9db0bd42a4414d1c194334a5ed3f /src/gallium/Android.mk
parente703f71ebdf91938c83f47c898f1da058ce0ac32 (diff)
gallium/radeon: add RADEON_FLAG_HANDLE
When passed to winsys->buffer_create, this flag will indicate that we require a buffer that maps 1:1 with a kernel buffer handle. This is currently set for all textures, since textures can potentially be exported to other processes. This is not a huge loss, since the main purpose of this patch series is to deal with applications that allocate many small buffers. A hypothetical application with tons of tiny textures might still benefit from not setting this flag, but that's not a use case I'm worried about just now. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/Android.mk')
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