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authorMarek Olšák <[email protected]>2016-10-11 23:19:46 +0200
committerMarek Olšák <[email protected]>2016-10-13 19:00:51 +0200
commitd4d9ec55c589156df4edc227a86b4a8c41048d58 (patch)
tree646cdd6806f7a311c7e8a1403d5e715a79386af7 /src/gallium/Android.mk
parenta077185ea9d685967844b68aa09da6bd8aa430da (diff)
radeonsi: implement TC-compatible HTILE
so that decompress blits aren't needed and depth texturing needs less memory bandwidth. Z16 and Z24 are promoted to Z32_FLOAT by the driver, because TC-compatible HTILE only supports Z32_FLOAT. This doubles memory footprint for Z16. The format promotion is not visible to state trackers. This is part of TC-compatible renderbuffer compression, which has 3 parts: DCC, HTILE, FMASK. Only TC-compatible FMASK compression is missing now. I don't see a measurable increase in performance though. (I tested Talos Principle and DiRT: Showdown, the latter is improved by 0.5%, which is almost noise, and it originally used layered Z16, so at least we know that Z16 promoted to Z32F isn't slower now) Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/Android.mk')
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