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author | Chia-I Wu <[email protected]> | 2011-09-21 11:40:27 +0800 |
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committer | Chia-I Wu <[email protected]> | 2011-09-21 12:01:21 +0800 |
commit | 4a96a02de7c1b8c136ffc0cd278401c85faab233 (patch) | |
tree | 4013803f8828ec0fd99f9a4f557f7455d5b960fb /src/gallium/Android.mk | |
parent | ceb6d34906c7c03c102c7e78dd02f5b0ebab4ca9 (diff) |
st/vega: fix drawing images with alpha channel
Checking if the paints are opaque in renderer_validate_blend() does not
work. We could be drawing images. Remove the check from
renderer_validate_blend() and take image drawing into consideration in
blend_use_shader().
The bug was introduced by 3f0a966807f03a364edea0272ddf45f08ab7ce4f,
which affects the lookup demo.
Diffstat (limited to 'src/gallium/Android.mk')
0 files changed, 0 insertions, 0 deletions