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author | Rob Clark <[email protected]> | 2014-02-21 19:17:43 -0500 |
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committer | Rob Clark <[email protected]> | 2014-02-23 14:58:23 -0500 |
commit | 141ae716719a9160365ecaf5fd7354b83b063b30 (patch) | |
tree | fe7c45155f06e6f66fe710f8fcd415434ddcef64 /src/gallium/Android.common.mk | |
parent | 9bbfae62657f44251562174ac1f80b2e4278a52d (diff) |
freedreno/a3xx: add shader variants
Start putting in place infrastructure to deal with multiple shader
variants. Initially we'll use this for two sided color (frag) and
binning pass (vert) shaders. Possibly need for others later (such
as YUV vs RGB eglImage?).
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/Android.common.mk')
0 files changed, 0 insertions, 0 deletions