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authorRob Clark <[email protected]>2014-02-21 19:17:43 -0500
committerRob Clark <[email protected]>2014-02-23 14:58:23 -0500
commit141ae716719a9160365ecaf5fd7354b83b063b30 (patch)
treefe7c45155f06e6f66fe710f8fcd415434ddcef64 /src/gallium/Android.common.mk
parent9bbfae62657f44251562174ac1f80b2e4278a52d (diff)
freedreno/a3xx: add shader variants
Start putting in place infrastructure to deal with multiple shader variants. Initially we'll use this for two sided color (frag) and binning pass (vert) shaders. Possibly need for others later (such as YUV vs RGB eglImage?). Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/Android.common.mk')
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