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authorIlia Mirkin <[email protected]>2015-03-15 16:38:42 -0400
committerIlia Mirkin <[email protected]>2015-03-28 14:54:41 -0400
commit738c8319ac85b175994b35d1fdc4860e18184b93 (patch)
treefa4e619e073edd5ee486a7fde3f2c0cd5ace8f45 /src/gallium/Android.common.mk
parent3735643df3fc29d7ce84b2156c53f23a3092765c (diff)
freedreno/a3xx: fix 3d texture layout
The SZ2 field contains the layer size of a lower miplevel. It only contains 4 bits, which limits the maximum layer size it can describe. In situations where the next miplevel would be too big, the hardware appears to keep minifying the size until it hits one of that size. Unfortunately the hardware's ideas about sizes can differ from freedreno's which can still lead to issues. Minimize those by stopping to minify as soon as possible. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.4 10.5" <[email protected]>
Diffstat (limited to 'src/gallium/Android.common.mk')
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