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authorJonathan Marek <jonathan@marek.ca>2019-09-25 12:46:04 -0400
committerJonathan Marek <jonathan@marek.ca>2019-09-26 17:18:13 -0400
commit1e8aff9ff33b9f3a03078671c08c50873f6dfe77 (patch)
tree73c1a1321863c33c64ed6fc2a04cdc28a7710ae6 /src/freedreno
parent5ca4f574693800c254cfe834ddf2ce28c15d1746 (diff)
turnip: emit shader immediates
Signed-off-by: Jonathan Marek <jonathan@marek.ca> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> Acked-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'src/freedreno')
-rw-r--r--src/freedreno/vulkan/tu_pipeline.c37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/freedreno/vulkan/tu_pipeline.c b/src/freedreno/vulkan/tu_pipeline.c
index 12661f40082..d5dcd18f6e6 100644
--- a/src/freedreno/vulkan/tu_pipeline.c
+++ b/src/freedreno/vulkan/tu_pipeline.c
@@ -888,6 +888,39 @@ tu6_emit_shader_object(struct tu_cs *cs,
}
static void
+tu6_emit_immediates(struct tu_cs *cs, const struct ir3_shader_variant *v,
+ uint32_t opcode, enum a6xx_state_block block)
+{
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t base = const_state->offsets.immediate;
+ int size = const_state->immediates_count;
+
+ /* truncate size to avoid writing constants that shader
+ * does not use:
+ */
+ size = MIN2(size + base, v->constlen) - base;
+
+ if (size <= 0)
+ return;
+
+ tu_cs_emit_pkt7(cs, opcode, 3 + size * 4);
+ tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(base) |
+ CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
+ CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
+ CP_LOAD_STATE6_0_STATE_BLOCK(SB6_FS_SHADER) |
+ CP_LOAD_STATE6_0_NUM_UNIT(size));
+ tu_cs_emit(cs, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
+ tu_cs_emit(cs, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
+
+ for (unsigned i = 0; i < size; i++) {
+ tu_cs_emit(cs, const_state->immediates[i].val[0]);
+ tu_cs_emit(cs, const_state->immediates[i].val[1]);
+ tu_cs_emit(cs, const_state->immediates[i].val[2]);
+ tu_cs_emit(cs, const_state->immediates[i].val[3]);
+ }
+}
+
+static void
tu6_emit_program(struct tu_cs *cs,
const struct tu_pipeline_builder *builder,
const struct tu_bo *binary_bo,
@@ -939,6 +972,10 @@ tu6_emit_program(struct tu_cs *cs,
tu6_emit_shader_object(cs, MESA_SHADER_FRAGMENT, fs, binary_bo,
builder->shader_offsets[MESA_SHADER_FRAGMENT]);
+
+ tu6_emit_immediates(cs, vs, CP_LOAD_STATE6_GEOM, SB6_VS_SHADER);
+ if (!binning_pass)
+ tu6_emit_immediates(cs, fs, CP_LOAD_STATE6_FRAG, SB6_FS_SHADER);
}
static void