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authorConnor Abbott <[email protected]>2020-06-17 13:02:49 +0200
committerMarge Bot <[email protected]>2020-06-17 13:13:05 +0000
commitb1700698a58dcdca8ba0fe738514a8b23b0e8572 (patch)
tree54f393d5c6c0599a26ee4c9c4954e0867c08b166 /src/freedreno
parent6f2981176d96984288e1df57b84140096057eadb (diff)
tu: Remove num_samp hack
Delete the variables so that ir3 thinks there are no samplers and images instead. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5500>
Diffstat (limited to 'src/freedreno')
-rw-r--r--src/freedreno/vulkan/tu_shader.c10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/freedreno/vulkan/tu_shader.c b/src/freedreno/vulkan/tu_shader.c
index 3d9bab5830a..df99fe6cd9c 100644
--- a/src/freedreno/vulkan/tu_shader.c
+++ b/src/freedreno/vulkan/tu_shader.c
@@ -484,6 +484,13 @@ tu_lower_io(nir_shader *shader, struct tu_shader *tu_shader,
progress |= lower_impl(function->impl, tu_shader, layout);
}
+ /* Remove now-unused variables so that when we gather the shader info later
+ * they won't be counted.
+ */
+ nir_remove_dead_variables(shader,
+ nir_var_uniform | nir_var_mem_ubo | nir_var_mem_ssbo,
+ NULL);
+
return progress;
}
@@ -741,9 +748,6 @@ tu_compile_shader_variant(struct ir3_shader *shader,
if (ret)
return NULL;
- /* num_samp should be 0 for bindless, but we use it with blit shader */
- variant->num_samp = 0;
-
/* when assemble fails, we rely on tu_shader_destroy to clean up the
* variant
*/