diff options
author | Connor Abbott <[email protected]> | 2020-06-29 19:18:20 +0200 |
---|---|---|
committer | Marge Bot <[email protected]> | 2020-07-06 22:48:57 +0000 |
commit | 9aec89ead3425db737d8c1b86d306da451db2b2e (patch) | |
tree | 98cb53d042de834b4ab2f0ba4ee3c712c0dfef39 /src/freedreno | |
parent | edc8119da4eafb45ae90b70ba33b2c1f5b85c4c1 (diff) |
tu: Rewrite variable lowering
Don't lower to offsets, instead use nir_lower_explicit_io here and
use actual pointers for UBO's and SSBO's. This makes
KHR_variable_pointers trivial. This also fixes asserts with shared
variables, which are now supposed to be lowered with
nir_lower_explicit_io.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5684>
Diffstat (limited to 'src/freedreno')
-rw-r--r-- | src/freedreno/vulkan/tu_shader.c | 178 |
1 files changed, 166 insertions, 12 deletions
diff --git a/src/freedreno/vulkan/tu_shader.c b/src/freedreno/vulkan/tu_shader.c index 50397ff72db..4636b2db023 100644 --- a/src/freedreno/vulkan/tu_shader.c +++ b/src/freedreno/vulkan/tu_shader.c @@ -42,7 +42,23 @@ tu_spirv_to_nir(struct ir3_compiler *compiler, /* TODO these are made-up */ const struct spirv_to_nir_options spirv_options = { .frag_coord_is_sysval = true, - .lower_ubo_ssbo_access_to_offsets = true, + .lower_ubo_ssbo_access_to_offsets = false, + + .ubo_addr_format = nir_address_format_vec2_index_32bit_offset, + .ssbo_addr_format = nir_address_format_vec2_index_32bit_offset, + + /* Accessed via stg/ldg */ + .phys_ssbo_addr_format = nir_address_format_64bit_global, + + /* Accessed via the const register file */ + .push_const_addr_format = nir_address_format_logical, + + /* Accessed via ldl/stl */ + .shared_addr_format = nir_address_format_32bit_offset, + + /* Accessed via stg/ldg (not used with Vulkan?) */ + .global_addr_format = nir_address_format_64bit_global, + .caps = { .transform_feedback = true, .tessellation = true, @@ -151,21 +167,105 @@ lower_vulkan_resource_index(nir_builder *b, nir_intrinsic_instr *instr, break; } - nir_intrinsic_instr *bindless = - nir_intrinsic_instr_create(b->shader, - nir_intrinsic_bindless_resource_ir3); - bindless->num_components = 0; - nir_ssa_dest_init(&bindless->instr, &bindless->dest, - 1, 32, NULL); - nir_intrinsic_set_desc_set(bindless, set); - bindless->src[0] = nir_src_for_ssa(nir_iadd(b, nir_imm_int(b, base), vulkan_idx)); - nir_builder_instr_insert(b, &bindless->instr); + nir_ssa_def *def = nir_vec3(b, nir_imm_int(b, set), + nir_iadd(b, nir_imm_int(b, base), vulkan_idx), + nir_imm_int(b, 0)); - nir_ssa_def_rewrite_uses(&instr->dest.ssa, - nir_src_for_ssa(&bindless->dest.ssa)); + nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(def)); nir_instr_remove(&instr->instr); } +static void +lower_load_vulkan_descriptor(nir_intrinsic_instr *intrin) +{ + /* Loading the descriptor happens as part of the load/store instruction so + * this is a no-op. + */ + nir_ssa_def_rewrite_uses(&intrin->dest.ssa, intrin->src[0]); + nir_instr_remove(&intrin->instr); +} + +static void +lower_ssbo_ubo_intrinsic(nir_builder *b, nir_intrinsic_instr *intrin) +{ + const nir_intrinsic_info *info = &nir_intrinsic_infos[intrin->intrinsic]; + + /* The bindless base is part of the instruction, which means that part of + * the "pointer" has to be constant. We solve this in the same way the blob + * does, by generating a bunch of if-statements. In the usual case where + * the descriptor set is constant this will get optimized out. + */ + + unsigned buffer_src; + if (intrin->intrinsic == nir_intrinsic_store_ssbo) { + /* This has the value first */ + buffer_src = 1; + } else { + buffer_src = 0; + } + + nir_ssa_def *base_idx = nir_channel(b, intrin->src[buffer_src].ssa, 0); + nir_ssa_def *descriptor_idx = nir_channel(b, intrin->src[buffer_src].ssa, 1); + + nir_ssa_def *results[MAX_SETS + 1] = { NULL }; + + for (unsigned i = 0; i < MAX_SETS + 1; i++) { + /* if (base_idx == i) { ... */ + nir_if *nif = nir_push_if(b, nir_ieq(b, base_idx, nir_imm_int(b, i))); + + nir_intrinsic_instr *bindless = + nir_intrinsic_instr_create(b->shader, + nir_intrinsic_bindless_resource_ir3); + bindless->num_components = 0; + nir_ssa_dest_init(&bindless->instr, &bindless->dest, + 1, 32, NULL); + nir_intrinsic_set_desc_set(bindless, i); + bindless->src[0] = nir_src_for_ssa(descriptor_idx); + nir_builder_instr_insert(b, &bindless->instr); + + nir_intrinsic_instr *copy = + nir_intrinsic_instr_create(b->shader, intrin->intrinsic); + + copy->num_components = intrin->num_components; + + for (unsigned src = 0; src < info->num_srcs; src++) { + if (src == buffer_src) + copy->src[src] = nir_src_for_ssa(&bindless->dest.ssa); + else + copy->src[src] = nir_src_for_ssa(intrin->src[src].ssa); + } + + for (unsigned idx = 0; idx < info->num_indices; idx++) { + copy->const_index[idx] = intrin->const_index[idx]; + } + + if (info->has_dest) { + nir_ssa_dest_init(©->instr, ©->dest, + intrin->dest.ssa.num_components, + intrin->dest.ssa.bit_size, + intrin->dest.ssa.name); + results[i] = ©->dest.ssa; + } + + nir_builder_instr_insert(b, ©->instr); + + /* } else { ... */ + nir_push_else(b, nif); + } + + nir_ssa_def *result = + nir_ssa_undef(b, intrin->dest.ssa.num_components, intrin->dest.ssa.bit_size); + for (int i = MAX_SETS; i >= 0; i--) { + nir_pop_if(b, NULL); + if (info->has_dest) + result = nir_if_phi(b, results[i], result); + } + + if (info->has_dest) + nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(result)); + nir_instr_remove(&intrin->instr); +} + static nir_ssa_def * build_bindless(nir_builder *b, nir_deref_instr *deref, bool is_sampler, struct tu_shader *shader, @@ -263,10 +363,35 @@ lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr, lower_load_push_constant(b, instr, shader); return true; + case nir_intrinsic_load_vulkan_descriptor: + lower_load_vulkan_descriptor(instr); + return true; + case nir_intrinsic_vulkan_resource_index: lower_vulkan_resource_index(b, instr, shader, layout); return true; + case nir_intrinsic_load_ubo: + case nir_intrinsic_load_ssbo: + case nir_intrinsic_store_ssbo: + case nir_intrinsic_ssbo_atomic_add: + case nir_intrinsic_ssbo_atomic_imin: + case nir_intrinsic_ssbo_atomic_umin: + case nir_intrinsic_ssbo_atomic_imax: + case nir_intrinsic_ssbo_atomic_umax: + case nir_intrinsic_ssbo_atomic_and: + case nir_intrinsic_ssbo_atomic_or: + case nir_intrinsic_ssbo_atomic_xor: + case nir_intrinsic_ssbo_atomic_exchange: + case nir_intrinsic_ssbo_atomic_comp_swap: + case nir_intrinsic_ssbo_atomic_fadd: + case nir_intrinsic_ssbo_atomic_fmin: + case nir_intrinsic_ssbo_atomic_fmax: + case nir_intrinsic_ssbo_atomic_fcomp_swap: + case nir_intrinsic_get_buffer_size: + lower_ssbo_ubo_intrinsic(b, instr); + return true; + case nir_intrinsic_image_deref_load: case nir_intrinsic_image_deref_store: case nir_intrinsic_image_deref_atomic_add: @@ -401,6 +526,11 @@ lower_impl(nir_function_impl *impl, struct tu_shader *shader, } } + if (progress) + nir_metadata_preserve(impl, nir_metadata_none); + else + nir_metadata_preserve(impl, nir_metadata_all); + return progress; } @@ -480,6 +610,18 @@ tu_lower_io(nir_shader *shader, struct tu_shader *tu_shader, } static void +shared_type_info(const struct glsl_type *type, unsigned *size, unsigned *align) +{ + assert(glsl_type_is_vector_or_scalar(type)); + + unsigned comp_size = + glsl_type_is_boolean(type) ? 4 : glsl_get_bit_size(type) / 8; + unsigned length = glsl_get_vector_elements(type); + *size = comp_size * length; + *align = 4; +} + +static void tu_gather_xfb_info(nir_shader *nir, struct ir3_stream_output_info *info) { nir_xfb_info *xfb = nir_gather_xfb_info(nir, NULL); @@ -628,6 +770,18 @@ tu_shader_create(struct tu_device *dev, if (stage == MESA_SHADER_FRAGMENT) NIR_PASS_V(nir, nir_lower_input_attachments, true); + NIR_PASS_V(nir, nir_lower_explicit_io, + nir_var_mem_ubo | nir_var_mem_ssbo, + nir_address_format_vec2_index_32bit_offset); + + if (nir->info.stage == MESA_SHADER_COMPUTE) { + NIR_PASS_V(nir, nir_lower_vars_to_explicit_types, + nir_var_mem_shared, shared_type_info); + NIR_PASS_V(nir, nir_lower_explicit_io, + nir_var_mem_shared, + nir_address_format_32bit_offset); + } + NIR_PASS_V(nir, tu_lower_io, shader, layout); nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); |