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authorRob Clark <[email protected]>2020-06-17 10:07:09 -0700
committerMarge Bot <[email protected]>2020-06-21 00:52:02 +0000
commit82815bc98036ec533788e3a62c0709541eeef0b8 (patch)
tree9b67acc729710417ea7ded1c0a968b546cc09a4e /src/freedreno
parente0f93f68986cdee8afeeb2fb7c7fa57decfcfca3 (diff)
freedreno/ir3: split ubo analysis/lowering passes
Since binning pass variants share the same const_state with their draw-pass counterpart, we should re-use the draw-pass variant's ubo range analysis. So split the two functions of the existing pass into two parts. Signed-off-by: Rob Clark <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5526>
Diffstat (limited to 'src/freedreno')
-rw-r--r--src/freedreno/ir3/ir3_nir.c5
-rw-r--r--src/freedreno/ir3/ir3_nir.h3
-rw-r--r--src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c34
-rw-r--r--src/freedreno/ir3/ir3_shader.h1
4 files changed, 31 insertions, 12 deletions
diff --git a/src/freedreno/ir3/ir3_nir.c b/src/freedreno/ir3/ir3_nir.c
index 93b8012e1d5..b1f5fb9669c 100644
--- a/src/freedreno/ir3/ir3_nir.c
+++ b/src/freedreno/ir3/ir3_nir.c
@@ -344,7 +344,10 @@ ir3_nir_lower_variant(struct ir3_shader_variant *so, nir_shader *s)
progress |= OPT(s, nir_lower_tex, &tex_options);
}
- progress |= OPT(s, ir3_nir_analyze_ubo_ranges, so);
+ if (!so->binning_pass)
+ OPT_V(s, ir3_nir_analyze_ubo_ranges, so);
+
+ progress |= OPT(s, ir3_nir_lower_ubo_loads, so);
/* UBO offset lowering has to come after we've decided what will
* be left as load_ubo
diff --git a/src/freedreno/ir3/ir3_nir.h b/src/freedreno/ir3/ir3_nir.h
index 915f1638419..b84525bd69f 100644
--- a/src/freedreno/ir3/ir3_nir.h
+++ b/src/freedreno/ir3/ir3_nir.h
@@ -57,7 +57,8 @@ void ir3_nir_lower_variant(struct ir3_shader_variant *so, nir_shader *s);
void ir3_setup_const_state(nir_shader *nir, struct ir3_shader_variant *v,
struct ir3_const_state *const_state);
-bool ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader_variant *v);
+void ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader_variant *v);
+bool ir3_nir_lower_ubo_loads(nir_shader *nir, struct ir3_shader_variant *v);
nir_ssa_def *
ir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift);
diff --git a/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c b/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c
index 3feb60ed711..2cccee24dc8 100644
--- a/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c
+++ b/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c
@@ -229,9 +229,10 @@ track_ubo_use(nir_intrinsic_instr *instr, nir_builder *b, int *num_ubos)
}
}
-static void
+static bool
lower_ubo_load_to_uniform(nir_intrinsic_instr *instr, nir_builder *b,
- struct ir3_ubo_analysis_state *state, int *num_ubos, uint32_t alignment)
+ const struct ir3_ubo_analysis_state *state,
+ int *num_ubos, uint32_t alignment)
{
b->cursor = nir_before_instr(&instr->instr);
@@ -242,14 +243,14 @@ lower_ubo_load_to_uniform(nir_intrinsic_instr *instr, nir_builder *b,
const struct ir3_ubo_range *range = get_existing_range(instr, state);
if (!range) {
track_ubo_use(instr, b, num_ubos);
- return;
+ return false;
}
/* We don't have a good way of determining the range of the dynamic
* access in general, so for now just fall back to pulling.
*/
if (!nir_src_is_const(instr->src[1]) && !ubo_is_gl_uniforms(&range->ubo))
- return;
+ return false;
/* After gathering the UBO access ranges, we limit the total
* upload. Don't lower if this load is outside the range.
@@ -258,7 +259,7 @@ lower_ubo_load_to_uniform(nir_intrinsic_instr *instr, nir_builder *b,
instr, alignment);
if (!(range->start <= r.start && r.end <= range->end)) {
track_ubo_use(instr, b, num_ubos);
- return;
+ return false;
}
nir_ssa_def *ubo_offset = nir_ssa_for_src(b, instr->src[1], 1);
@@ -313,7 +314,7 @@ lower_ubo_load_to_uniform(nir_intrinsic_instr *instr, nir_builder *b,
nir_instr_remove(&instr->instr);
- state->lower_count++;
+ return true;
}
static bool
@@ -330,7 +331,7 @@ instr_is_load_ubo(nir_instr *instr)
return op == nir_intrinsic_load_ubo;
}
-bool
+void
ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader_variant *v)
{
struct ir3_const_state *const_state = ir3_const_state(v);
@@ -394,15 +395,30 @@ ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader_variant *v)
}
state->size = offset;
+}
+
+bool
+ir3_nir_lower_ubo_loads(nir_shader *nir, struct ir3_shader_variant *v)
+{
+ struct ir3_compiler *compiler = v->shader->compiler;
+ /* For the binning pass variant, we re-use the corresponding draw-pass
+ * variants const_state and ubo state. To make these clear, in this
+ * pass it is const (read-only)
+ */
+ const struct ir3_const_state *const_state = ir3_const_state(v);
+ const struct ir3_ubo_analysis_state *state = &const_state->ubo_state;
int num_ubos = 0;
+ bool progress = false;
nir_foreach_function (function, nir) {
if (function->impl) {
nir_builder builder;
nir_builder_init(&builder, function->impl);
nir_foreach_block (block, function->impl) {
nir_foreach_instr_safe (instr, block) {
- if (instr_is_load_ubo(instr))
+ if (!instr_is_load_ubo(instr))
+ continue;
+ progress |=
lower_ubo_load_to_uniform(nir_instr_as_intrinsic(instr),
&builder, state, &num_ubos,
compiler->const_upload_unit);
@@ -420,5 +436,5 @@ ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader_variant *v)
if (nir->info.first_ubo_is_default_ubo)
nir->info.num_ubos = num_ubos;
- return state->lower_count > 0;
+ return progress;
}
diff --git a/src/freedreno/ir3/ir3_shader.h b/src/freedreno/ir3/ir3_shader.h
index e7e6f381293..5ccbd8cb658 100644
--- a/src/freedreno/ir3/ir3_shader.h
+++ b/src/freedreno/ir3/ir3_shader.h
@@ -97,7 +97,6 @@ struct ir3_ubo_analysis_state {
struct ir3_ubo_range range[IR3_MAX_UBO_PUSH_RANGES];
uint32_t num_enabled;
uint32_t size;
- uint32_t lower_count;
uint32_t cmdstream_size; /* for per-gen backend to stash required cmdstream size */
};