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authorRob Clark <[email protected]>2019-03-26 11:28:34 -0400
committerRob Clark <[email protected]>2019-03-30 12:56:01 -0400
commitfc865de77745631acf092dff2fdeb5ee456d8d40 (patch)
tree98a308f65625bf27bf666b6cf649af9ebe8b7b26 /src/freedreno
parent831f1a05c0de3f9623115d17bf0904ebe1c4a74e (diff)
freedreno/ir3: add pass to move varying loads
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/freedreno')
-rw-r--r--src/freedreno/Makefile.sources1
-rw-r--r--src/freedreno/ir3/ir3_nir.h1
-rw-r--r--src/freedreno/ir3/ir3_nir_move_varying_inputs.c143
-rw-r--r--src/freedreno/ir3/ir3_shader.c5
-rw-r--r--src/freedreno/ir3/meson.build1
5 files changed, 151 insertions, 0 deletions
diff --git a/src/freedreno/Makefile.sources b/src/freedreno/Makefile.sources
index 265b8663e30..aa8edec82f2 100644
--- a/src/freedreno/Makefile.sources
+++ b/src/freedreno/Makefile.sources
@@ -38,6 +38,7 @@ ir3_SOURCES := \
ir3/ir3_nir_analyze_ubo_ranges.c \
ir3/ir3_nir_lower_io_offsets.c \
ir3/ir3_nir_lower_tg4_to_tex.c \
+ ir3/ir3_nir_move_varying_inputs.c \
ir3/ir3_print.c \
ir3/ir3_ra.c \
ir3/ir3_sched.c \
diff --git a/src/freedreno/ir3/ir3_nir.h b/src/freedreno/ir3/ir3_nir.h
index f1eac75d574..1fe0bb0d094 100644
--- a/src/freedreno/ir3/ir3_nir.h
+++ b/src/freedreno/ir3/ir3_nir.h
@@ -38,6 +38,7 @@ void ir3_nir_scan_driver_consts(nir_shader *shader, struct ir3_driver_const_layo
bool ir3_nir_apply_trig_workarounds(nir_shader *shader);
bool ir3_nir_lower_tg4_to_tex(nir_shader *shader);
bool ir3_nir_lower_io_offsets(nir_shader *shader);
+bool ir3_nir_move_varying_inputs(nir_shader *shader);
const nir_shader_compiler_options * ir3_get_compiler_options(struct ir3_compiler *compiler);
bool ir3_key_lowers_nir(const struct ir3_shader_key *key);
diff --git a/src/freedreno/ir3/ir3_nir_move_varying_inputs.c b/src/freedreno/ir3/ir3_nir_move_varying_inputs.c
new file mode 100644
index 00000000000..ede8743dd89
--- /dev/null
+++ b/src/freedreno/ir3/ir3_nir_move_varying_inputs.c
@@ -0,0 +1,143 @@
+/*
+ * Copyright © 2019 Red Hat
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "ir3_nir.h"
+#include "compiler/nir/nir_builder.h"
+
+/**
+ * This pass moves varying fetches (and the instructions they depend on
+ * into the start block.
+ *
+ * We need to set the (ei) "end input" flag on the last varying fetch.
+ * And we want to ensure that all threads execute the instruction that
+ * sets (ei). The easiest way to ensure this is to move all varying
+ * fetches into the start block. Which is something we used to get for
+ * free by using lower_all_io_to_temps=true.
+ *
+ * This may come at the cost of additional register usage. OTOH setting
+ * the (ei) flag earlier probably frees up more VS to run.
+ */
+
+
+typedef struct {
+ nir_shader *shader;
+ nir_block *start_block;
+ struct nir_instr *cursor;
+} state;
+
+static void move_instruction_to_start_block(state *state, nir_instr *instr);
+
+static bool
+move_src(nir_src *src, void *state)
+{
+ /* At this point we shouldn't have any non-ssa src: */
+ debug_assert(src->is_ssa);
+ move_instruction_to_start_block(state, src->ssa->parent_instr);
+ return true;
+}
+
+static void
+move_instruction_to_start_block(state *state, nir_instr *instr)
+{
+ /* first move (recursively) all src's to ensure they appear before
+ * load*_input that we are trying to move:
+ */
+ nir_foreach_src(instr, move_src, state);
+
+ /* and then move the instruction itself:
+ */
+ exec_node_remove(&instr->node);
+
+ if (state->cursor) {
+ exec_node_insert_after(&state->cursor->node, &instr->node);
+ } else {
+ exec_list_push_head(&state->start_block->instr_list, &instr->node);
+ }
+
+ state->cursor = instr;
+ instr->block = state->start_block;
+}
+
+static bool
+move_varying_inputs_block(state *state, nir_block *block)
+{
+ bool progress = false;
+
+ nir_foreach_instr_safe(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+
+ switch (intr->intrinsic) {
+ case nir_intrinsic_load_interpolated_input:
+ case nir_intrinsic_load_input:
+ /* TODO any others to handle? */
+ break;
+ default:
+ continue;
+ }
+
+ debug_assert(intr->dest.is_ssa);
+
+ state->cursor = NULL;
+ move_instruction_to_start_block(state, instr);
+
+ progress = true;
+ }
+
+ return progress;
+}
+
+bool
+ir3_nir_move_varying_inputs(nir_shader *shader)
+{
+ bool progress = false;
+
+ debug_assert(shader->info.stage == MESA_SHADER_FRAGMENT);
+
+ nir_foreach_function (function, shader) {
+ state state;
+
+ if (!function->impl)
+ continue;
+
+ state.shader = shader;
+ state.start_block = nir_start_block(function->impl);
+
+ bool progress = false;
+ nir_foreach_block (block, function->impl) {
+ /* don't need to move anything that is already in the first block */
+ if (block == state.start_block)
+ continue;
+ progress |= move_varying_inputs_block(&state, block);
+ }
+
+ if (progress) {
+ nir_metadata_preserve(function->impl,
+ nir_metadata_block_index | nir_metadata_dominance);
+ }
+ }
+
+ return progress;
+}
diff --git a/src/freedreno/ir3/ir3_shader.c b/src/freedreno/ir3/ir3_shader.c
index 7ebc0b4c853..d40c6e0e161 100644
--- a/src/freedreno/ir3/ir3_shader.c
+++ b/src/freedreno/ir3/ir3_shader.c
@@ -262,6 +262,11 @@ ir3_shader_from_nir(struct ir3_compiler *compiler, nir_shader *nir)
NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size,
(nir_lower_io_options)0);
+ if (nir->info.stage == MESA_SHADER_FRAGMENT)
+ NIR_PASS_V(nir, ir3_nir_move_varying_inputs);
+
+ NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
+
/* do first pass optimization, ignoring the key: */
shader->nir = ir3_optimize_nir(shader, nir, NULL);
if (ir3_shader_debug & IR3_DBG_DISASM) {
diff --git a/src/freedreno/ir3/meson.build b/src/freedreno/ir3/meson.build
index b9af2d427b2..24917facd6d 100644
--- a/src/freedreno/ir3/meson.build
+++ b/src/freedreno/ir3/meson.build
@@ -53,6 +53,7 @@ libfreedreno_ir3_files = files(
'ir3_nir_analyze_ubo_ranges.c',
'ir3_nir_lower_io_offsets.c',
'ir3_nir_lower_tg4_to_tex.c',
+ 'ir3_nir_move_varying_inputs.c',
'ir3_print.c',
'ir3_ra.c',
'ir3_sched.c',