diff options
author | Connor Abbott <[email protected]> | 2020-07-03 12:03:00 +0200 |
---|---|---|
committer | Marge Bot <[email protected]> | 2020-07-07 08:10:47 +0000 |
commit | f69c3849b8c397f48a8d6f22d1991ae927a31657 (patch) | |
tree | aa95bfc4583e8d39c28648d4f539e79883c719b9 /src/freedreno/vulkan | |
parent | 4f91345f4923134b226ecd94e5636ea81c97e284 (diff) |
tu: Force gl_Layer to 0 when necessary
In particular this will help us implement input attachments correctly
with layered rendering.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5732>
Diffstat (limited to 'src/freedreno/vulkan')
-rw-r--r-- | src/freedreno/vulkan/tu_pipeline.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/freedreno/vulkan/tu_pipeline.c b/src/freedreno/vulkan/tu_pipeline.c index 965aa34209f..4a21a1514ee 100644 --- a/src/freedreno/vulkan/tu_pipeline.c +++ b/src/freedreno/vulkan/tu_pipeline.c @@ -1977,6 +1977,10 @@ tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder *builder, builder->shaders[stage] = shader; } + struct tu_shader *gs = builder->shaders[MESA_SHADER_GEOMETRY]; + key.layer_zero = + !gs || !(gs->ir3_shader->nir->info.outputs_written & VARYING_SLOT_LAYER); + pipeline->tess.patch_type = key.tessellation; for (gl_shader_stage stage = MESA_SHADER_VERTEX; |