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authorChia-I Wu <[email protected]>2019-02-20 09:53:47 -0800
committerChia-I Wu <[email protected]>2019-03-11 10:02:13 -0700
commit970a8fec96440dc749d309505dfa17e8db028484 (patch)
treea41a7cd28a8d069d0b73a387653b99f7801541dd /src/freedreno/vulkan/tu_shader.c
parent9e0d87878735ee65b8b5529640bc18139d0b7b9f (diff)
turnip: preliminary support for shader modules
Save SPIR-V in tu_shader_module. Tranlation to NIR happens in tu_shader_create, and compilation to binary code happens in tu_shader_compile. Both will be called during pipeline creation.
Diffstat (limited to 'src/freedreno/vulkan/tu_shader.c')
-rw-r--r--src/freedreno/vulkan/tu_shader.c338
1 files changed, 338 insertions, 0 deletions
diff --git a/src/freedreno/vulkan/tu_shader.c b/src/freedreno/vulkan/tu_shader.c
new file mode 100644
index 00000000000..2a70136ba7f
--- /dev/null
+++ b/src/freedreno/vulkan/tu_shader.c
@@ -0,0 +1,338 @@
+/*
+ * Copyright © 2019 Google LLC
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "tu_private.h"
+
+#include "spirv/nir_spirv.h"
+#include "util/mesa-sha1.h"
+
+#include "ir3/ir3_nir.h"
+
+static nir_function *
+tu_spirv_to_nir(struct ir3_compiler *compiler,
+ const uint32_t *words,
+ size_t word_count,
+ gl_shader_stage stage,
+ const char *entry_point_name,
+ const VkSpecializationInfo *spec_info)
+{
+ /* TODO these are made-up */
+ const struct spirv_to_nir_options spirv_options = {
+ .lower_workgroup_access_to_offsets = true,
+ .lower_ubo_ssbo_access_to_offsets = true,
+ .caps = { false },
+ };
+ const nir_shader_compiler_options *nir_options =
+ ir3_get_compiler_options(compiler);
+
+ /* convert VkSpecializationInfo */
+ struct nir_spirv_specialization *spec = NULL;
+ uint32_t num_spec = 0;
+ if (spec_info && spec_info->mapEntryCount) {
+ spec = malloc(sizeof(*spec) * spec_info->mapEntryCount);
+ if (!spec)
+ return NULL;
+
+ for (uint32_t i = 0; i < spec_info->mapEntryCount; i++) {
+ const VkSpecializationMapEntry *entry = &spec_info->pMapEntries[i];
+ const void *data = spec_info->pData + entry->offset;
+ assert(data + entry->size <= spec_info->pData + spec_info->dataSize);
+ spec[i].id = entry->constantID;
+ if (entry->size == 8)
+ spec[i].data64 = *(const uint64_t *) data;
+ else
+ spec[i].data32 = *(const uint32_t *) data;
+ spec[i].defined_on_module = false;
+ }
+
+ num_spec = spec_info->mapEntryCount;
+ }
+
+ nir_function *entry_point =
+ spirv_to_nir(words, word_count, spec, num_spec, stage, entry_point_name,
+ &spirv_options, nir_options);
+
+ free(spec);
+
+ assert(entry_point->shader->info.stage == stage);
+ nir_validate_shader(entry_point->shader, "after spirv_to_nir");
+
+ return entry_point;
+}
+
+static void
+tu_sort_variables_by_location(struct exec_list *variables)
+{
+ struct exec_list sorted;
+ exec_list_make_empty(&sorted);
+
+ nir_foreach_variable_safe(var, variables)
+ {
+ exec_node_remove(&var->node);
+
+ /* insert the variable into the sorted list */
+ nir_variable *next = NULL;
+ nir_foreach_variable(tmp, &sorted)
+ {
+ if (var->data.location < tmp->data.location) {
+ next = tmp;
+ break;
+ }
+ }
+ if (next)
+ exec_node_insert_node_before(&next->node, &var->node);
+ else
+ exec_list_push_tail(&sorted, &var->node);
+ }
+
+ exec_list_move_nodes_to(&sorted, variables);
+}
+
+struct tu_shader *
+tu_shader_create(struct tu_device *dev,
+ gl_shader_stage stage,
+ const VkPipelineShaderStageCreateInfo *stage_info,
+ const VkAllocationCallbacks *alloc)
+{
+ const struct tu_shader_module *module =
+ tu_shader_module_from_handle(stage_info->module);
+ struct tu_shader *shader;
+
+ const uint32_t max_variant_count = (stage == MESA_SHADER_VERTEX) ? 2 : 1;
+ shader = vk_zalloc2(
+ &dev->alloc, alloc,
+ sizeof(*shader) + sizeof(struct ir3_shader_variant) * max_variant_count,
+ 8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
+ if (!shader)
+ return NULL;
+
+ /* translate SPIR-V to NIR */
+ assert(module->code_size % 4 == 0);
+ nir_function *entry_point = tu_spirv_to_nir(
+ dev->compiler, (const uint32_t *) module->code, module->code_size / 4,
+ stage, stage_info->pName, stage_info->pSpecializationInfo);
+ if (!entry_point) {
+ vk_free2(&dev->alloc, alloc, shader);
+ return NULL;
+ }
+
+ nir_shader *nir = entry_point->shader;
+
+ if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_NIR)) {
+ fprintf(stderr, "translated nir:\n");
+ nir_print_shader(nir, stderr);
+ }
+
+ /* TODO what needs to happen? */
+
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ tu_sort_variables_by_location(&nir->outputs);
+ break;
+ case MESA_SHADER_TESS_CTRL:
+ case MESA_SHADER_TESS_EVAL:
+ case MESA_SHADER_GEOMETRY:
+ tu_sort_variables_by_location(&nir->inputs);
+ tu_sort_variables_by_location(&nir->outputs);
+ break;
+ case MESA_SHADER_FRAGMENT:
+ tu_sort_variables_by_location(&nir->inputs);
+ break;
+ case MESA_SHADER_COMPUTE:
+ break;
+ default:
+ unreachable("invalid gl_shader_stage");
+ break;
+ }
+
+ nir_assign_var_locations(&nir->inputs, &nir->num_inputs,
+ ir3_glsl_type_size);
+ nir_assign_var_locations(&nir->outputs, &nir->num_outputs,
+ ir3_glsl_type_size);
+ nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
+ ir3_glsl_type_size);
+
+ NIR_PASS_V(nir, nir_lower_system_values);
+ NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0);
+
+ nir_shader_gather_info(nir, entry_point->impl);
+
+ shader->ir3_shader.compiler = dev->compiler;
+ shader->ir3_shader.type = stage;
+ shader->ir3_shader.nir = nir;
+
+ return shader;
+}
+
+void
+tu_shader_destroy(struct tu_device *dev,
+ struct tu_shader *shader,
+ const VkAllocationCallbacks *alloc)
+{
+ if (shader->ir3_shader.nir)
+ ralloc_free(shader->ir3_shader.nir);
+
+ for (uint32_t i = 0; i < 1 + shader->has_binning_pass; i++) {
+ if (shader->variants[i].ir)
+ ir3_destroy(shader->variants[i].ir);
+ if (shader->variants[i].immediates)
+ free(shader->variants[i].immediates);
+ }
+
+ if (shader->binary)
+ free(shader->binary);
+ if (shader->binning_binary)
+ free(shader->binning_binary);
+
+ vk_free2(&dev->alloc, alloc, shader);
+}
+
+void
+tu_shader_compile_options_init(
+ struct tu_shader_compile_options *options,
+ const VkGraphicsPipelineCreateInfo *pipeline_info)
+{
+ *options = (struct tu_shader_compile_options) {
+ /* TODO ir3_key */
+
+ .optimize = !(pipeline_info->flags &
+ VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT),
+ .include_binning_pass = true,
+ };
+}
+
+static uint32_t *
+tu_compile_shader_variant(struct ir3_shader *shader,
+ const struct ir3_shader_key *key,
+ bool binning_pass,
+ struct ir3_shader_variant *variant)
+{
+ variant->shader = shader;
+ variant->type = shader->type;
+ variant->key = *key;
+ variant->binning_pass = binning_pass;
+
+ int ret = ir3_compile_shader_nir(shader->compiler, variant);
+ if (ret)
+ return NULL;
+
+ /* when assemble fails, we rely on tu_shader_destroy to clean up the
+ * variant
+ */
+ return ir3_shader_assemble(variant, shader->compiler->gpu_id);
+}
+
+VkResult
+tu_shader_compile(struct tu_device *dev,
+ struct tu_shader *shader,
+ const struct tu_shader *next_stage,
+ const struct tu_shader_compile_options *options,
+ const VkAllocationCallbacks *alloc)
+{
+ if (options->optimize) {
+ /* ignore the key for the first pass of optimization */
+ ir3_optimize_nir(&shader->ir3_shader, shader->ir3_shader.nir, NULL);
+
+ if (unlikely(dev->physical_device->instance->debug_flags &
+ TU_DEBUG_NIR)) {
+ fprintf(stderr, "optimized nir:\n");
+ nir_print_shader(shader->ir3_shader.nir, stderr);
+ }
+ }
+
+ shader->binary = tu_compile_shader_variant(
+ &shader->ir3_shader, &options->key, false, &shader->variants[0]);
+ if (!shader->binary)
+ return VK_ERROR_OUT_OF_HOST_MEMORY;
+
+ /* compile another variant for the binning pass */
+ if (options->include_binning_pass &&
+ shader->ir3_shader.type == MESA_SHADER_VERTEX) {
+ shader->binning_binary = tu_compile_shader_variant(
+ &shader->ir3_shader, &options->key, true, &shader->variants[1]);
+ if (!shader->binning_binary)
+ return VK_ERROR_OUT_OF_HOST_MEMORY;
+
+ shader->has_binning_pass = true;
+ }
+
+ if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_IR3)) {
+ fprintf(stderr, "disassembled ir3:\n");
+ fprintf(stderr, "shader: %s\n",
+ gl_shader_stage_name(shader->ir3_shader.type));
+ ir3_shader_disasm(&shader->variants[0], shader->binary, stderr);
+
+ if (shader->has_binning_pass) {
+ fprintf(stderr, "disassembled ir3:\n");
+ fprintf(stderr, "shader: %s (binning)\n",
+ gl_shader_stage_name(shader->ir3_shader.type));
+ ir3_shader_disasm(&shader->variants[1], shader->binning_binary,
+ stderr);
+ }
+ }
+
+ return VK_SUCCESS;
+}
+
+VkResult
+tu_CreateShaderModule(VkDevice _device,
+ const VkShaderModuleCreateInfo *pCreateInfo,
+ const VkAllocationCallbacks *pAllocator,
+ VkShaderModule *pShaderModule)
+{
+ TU_FROM_HANDLE(tu_device, device, _device);
+ struct tu_shader_module *module;
+
+ assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
+ assert(pCreateInfo->flags == 0);
+ assert(pCreateInfo->codeSize % 4 == 0);
+
+ module = vk_alloc2(&device->alloc, pAllocator,
+ sizeof(*module) + pCreateInfo->codeSize, 8,
+ VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
+ if (module == NULL)
+ return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
+
+ module->code_size = pCreateInfo->codeSize;
+ memcpy(module->code, pCreateInfo->pCode, pCreateInfo->codeSize);
+
+ _mesa_sha1_compute(module->code, module->code_size, module->sha1);
+
+ *pShaderModule = tu_shader_module_to_handle(module);
+
+ return VK_SUCCESS;
+}
+
+void
+tu_DestroyShaderModule(VkDevice _device,
+ VkShaderModule _module,
+ const VkAllocationCallbacks *pAllocator)
+{
+ TU_FROM_HANDLE(tu_device, device, _device);
+ TU_FROM_HANDLE(tu_shader_module, module, _module);
+
+ if (!module)
+ return;
+
+ vk_free2(&device->alloc, pAllocator, module);
+}