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authorEric Anholt <[email protected]>2019-12-18 16:30:37 -0800
committerMarge Bot <[email protected]>2020-01-21 19:29:59 +0000
commit85e424c591bf5665981bf60ae4d416afb7a72dce (patch)
tree8531580327ee7f7617f2074ceb13a898a698bcce /src/freedreno/vulkan/tu_shader.c
parent3ac662e8df687270cda6f8404354d7a1d0e67f7a (diff)
turnip: Refactor the intrinsic lowering.
Too many things in one function, split them out based on the intrinsic. Reviewed-by: Jonathan Marek <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3433>
Diffstat (limited to 'src/freedreno/vulkan/tu_shader.c')
-rw-r--r--src/freedreno/vulkan/tu_shader.c83
1 files changed, 48 insertions, 35 deletions
diff --git a/src/freedreno/vulkan/tu_shader.c b/src/freedreno/vulkan/tu_shader.c
index 0b755a99f8e..514f3d852f9 100644
--- a/src/freedreno/vulkan/tu_shader.c
+++ b/src/freedreno/vulkan/tu_shader.c
@@ -233,45 +233,34 @@ lower_sampler(nir_builder *b, nir_tex_instr *instr, struct tu_shader *shader,
return true;
}
-static bool
-lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
- struct tu_shader *shader,
- const struct tu_pipeline_layout *layout)
+static void
+lower_load_push_constant(nir_builder *b, nir_intrinsic_instr *instr,
+ struct tu_shader *shader)
{
- /* TODO: remove this when layered rendering is implemented */
- if (instr->intrinsic == nir_intrinsic_load_layer_id) {
- nir_ssa_def_rewrite_uses(&instr->dest.ssa,
- nir_src_for_ssa(nir_imm_int(b, 0)));
- nir_instr_remove(&instr->instr);
- return true;
- }
-
- if (instr->intrinsic == nir_intrinsic_load_push_constant) {
- /* note: ir3 wants load_ubo, not load_uniform */
- assert(nir_intrinsic_base(instr) == 0);
-
- nir_intrinsic_instr *load =
- nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_ubo);
- load->num_components = instr->num_components;
- load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
- load->src[1] = instr->src[0];
- nir_ssa_dest_init(&load->instr, &load->dest,
- load->num_components, instr->dest.ssa.bit_size,
- instr->dest.ssa.name);
- nir_builder_instr_insert(b, &load->instr);
- nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(&load->dest.ssa));
+ /* note: ir3 wants load_ubo, not load_uniform */
+ assert(nir_intrinsic_base(instr) == 0);
+
+ nir_intrinsic_instr *load =
+ nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_ubo);
+ load->num_components = instr->num_components;
+ load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
+ load->src[1] = instr->src[0];
+ nir_ssa_dest_init(&load->instr, &load->dest,
+ load->num_components, instr->dest.ssa.bit_size,
+ instr->dest.ssa.name);
+ nir_builder_instr_insert(b, &load->instr);
+ nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(&load->dest.ssa));
- nir_instr_remove(&instr->instr);
-
- return true;
- }
-
- if (instr->intrinsic != nir_intrinsic_vulkan_resource_index)
- return false;
+ nir_instr_remove(&instr->instr);
+}
+static void
+lower_vulkan_resource_index(nir_builder *b, nir_intrinsic_instr *instr,
+ struct tu_shader *shader,
+ const struct tu_pipeline_layout *layout)
+{
nir_const_value *const_val = nir_src_as_const_value(instr->src[0]);
-
unsigned set = nir_intrinsic_desc_set(instr);
unsigned binding = nir_intrinsic_binding(instr);
struct tu_descriptor_set_layout *set_layout = layout->set[set].layout;
@@ -304,8 +293,32 @@ lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
nir_ssa_def_rewrite_uses(&instr->dest.ssa,
nir_src_for_ssa(nir_imm_int(b, index)));
nir_instr_remove(&instr->instr);
+}
- return true;
+static bool
+lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
+ struct tu_shader *shader,
+ const struct tu_pipeline_layout *layout)
+{
+ switch (instr->intrinsic) {
+ case nir_intrinsic_load_layer_id:
+ /* TODO: remove this when layered rendering is implemented */
+ nir_ssa_def_rewrite_uses(&instr->dest.ssa,
+ nir_src_for_ssa(nir_imm_int(b, 0)));
+ nir_instr_remove(&instr->instr);
+ return true;
+
+ case nir_intrinsic_load_push_constant:
+ lower_load_push_constant(b, instr, shader);
+ return true;
+
+ case nir_intrinsic_vulkan_resource_index:
+ lower_vulkan_resource_index(b, instr, shader, layout);
+ return true;
+
+ default:
+ return false;
+ }
}
static bool