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author | Rob Clark <[email protected]> | 2020-06-15 12:14:04 -0700 |
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committer | Marge Bot <[email protected]> | 2020-06-19 13:16:57 +0000 |
commit | 640ff0e847f8b4e8799499b0c6c31b194ab5e468 (patch) | |
tree | 7b5565b79c9624d0be303c472602f762707903a4 /src/freedreno/vulkan/tu_shader.c | |
parent | 00926954c30aabbb67fe839924e433bd30001c9d (diff) |
freedreno/ir3: move const_state back to variant
For shader-cache, we want to not have anything important in `ir3_shader`.
And to have shader variants with lower const size limits (to properly
handle cross-stage limits), we also want variants to be able to have
their own const_state.
But we still need binning pass shaders to align with their draw pass
counterpart so that the same const emit can be used for both passes.
Signed-off-by: Rob Clark <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5508>
Diffstat (limited to 'src/freedreno/vulkan/tu_shader.c')
0 files changed, 0 insertions, 0 deletions