diff options
author | Rob Clark <[email protected]> | 2018-12-05 15:07:51 -0500 |
---|---|---|
committer | Rob Clark <[email protected]> | 2018-12-22 15:27:21 -0500 |
commit | 6667dde098c4d9f30720024e76e35963eec2c511 (patch) | |
tree | 2b8134b80e030108f6182e81ea39ade914f2144b /src/freedreno/ir3 | |
parent | 3453814622040d2638ce7b7c73c046cd4a0119e9 (diff) |
freedreno/ir3: don't treat all inputs/outputs as vec4
This was a hold-over from the early TGSI days, and mostly not needed
with NIR. This avoids burning an entire 4 consecutive scalar regs
for vec3 outputs, for example. Which fixes a few places that we were
doing worse that we should on register usage.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/freedreno/ir3')
-rw-r--r-- | src/freedreno/ir3/ir3_compiler_nir.c | 50 | ||||
-rw-r--r-- | src/freedreno/ir3/ir3_ra.c | 2 |
2 files changed, 38 insertions, 14 deletions
diff --git a/src/freedreno/ir3/ir3_compiler_nir.c b/src/freedreno/ir3/ir3_compiler_nir.c index 936c3277fff..167d6ae7836 100644 --- a/src/freedreno/ir3/ir3_compiler_nir.c +++ b/src/freedreno/ir3/ir3_compiler_nir.c @@ -2649,11 +2649,9 @@ setup_input(struct ir3_context *ctx, nir_variable *in) struct ir3_shader_variant *so = ctx->so; unsigned ncomp = glsl_get_components(in->type); unsigned n = in->data.driver_location; + unsigned frac = in->data.location_frac; unsigned slot = in->data.location; - /* let's pretend things other than vec4 don't exist: */ - ncomp = MAX2(ncomp, 4); - /* skip unread inputs, we could end up with (for example), unsplit * matrix/etc inputs in the case they are not read, so just silently * skip these. @@ -2661,17 +2659,15 @@ setup_input(struct ir3_context *ctx, nir_variable *in) if (ncomp > 4) return; - compile_assert(ctx, ncomp == 4); - so->inputs[n].slot = slot; - so->inputs[n].compmask = (1 << ncomp) - 1; + so->inputs[n].compmask = (1 << (ncomp + frac)) - 1; so->inputs_count = MAX2(so->inputs_count, n + 1); so->inputs[n].interpolate = in->data.interpolation; if (ctx->so->type == MESA_SHADER_FRAGMENT) { for (int i = 0; i < ncomp; i++) { struct ir3_instruction *instr = NULL; - unsigned idx = (n * 4) + i; + unsigned idx = (n * 4) + i + frac; if (slot == VARYING_SLOT_POS) { so->inputs[n].bary = false; @@ -2726,7 +2722,7 @@ setup_input(struct ir3_context *ctx, nir_variable *in) } } else if (ctx->so->type == MESA_SHADER_VERTEX) { for (int i = 0; i < ncomp; i++) { - unsigned idx = (n * 4) + i; + unsigned idx = (n * 4) + i + frac; compile_assert(ctx, idx < ctx->ir->ninputs); ctx->ir->inputs[idx] = create_input(ctx, idx); } @@ -2745,13 +2741,10 @@ setup_output(struct ir3_context *ctx, nir_variable *out) struct ir3_shader_variant *so = ctx->so; unsigned ncomp = glsl_get_components(out->type); unsigned n = out->data.driver_location; + unsigned frac = out->data.location_frac; unsigned slot = out->data.location; unsigned comp = 0; - /* let's pretend things other than vec4 don't exist: */ - ncomp = MAX2(ncomp, 4); - compile_assert(ctx, ncomp == 4); - if (ctx->so->type == MESA_SHADER_FRAGMENT) { switch (slot) { case FRAG_RESULT_DEPTH: @@ -2803,10 +2796,25 @@ setup_output(struct ir3_context *ctx, nir_variable *out) so->outputs_count = MAX2(so->outputs_count, n + 1); for (int i = 0; i < ncomp; i++) { - unsigned idx = (n * 4) + i; + unsigned idx = (n * 4) + i + frac; compile_assert(ctx, idx < ctx->ir->noutputs); ctx->ir->outputs[idx] = create_immed(ctx->block, fui(0.0)); } + + /* if varying packing doesn't happen, we could end up in a situation + * with "holes" in the output, and since the per-generation code that + * sets up varying linkage registers doesn't expect to have more than + * one varying per vec4 slot, pad the holes. + * + * Note that this should probably generate a performance warning of + * some sort. + */ + for (int i = 0; i < frac; i++) { + unsigned idx = (n * 4) + i; + if (!ctx->ir->outputs[idx]) { + ctx->ir->outputs[idx] = create_immed(ctx->block, fui(0.0)); + } + } } static int @@ -3126,7 +3134,21 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler, /* fixup input/outputs: */ for (i = 0; i < so->outputs_count; i++) { - so->outputs[i].regid = ir->outputs[i*4]->regs[0]->num; + /* sometimes we get outputs that don't write the .x coord, like: + * + * decl_var shader_out INTERP_MODE_NONE float Color (VARYING_SLOT_VAR9.z, 1, 0) + * + * Presumably the result of varying packing and then eliminating + * some unneeded varyings? Just skip head to the first valid + * component of the output. + */ + for (unsigned j = 0; j < 4; j++) { + struct ir3_instruction *instr = ir->outputs[(i*4) + j]; + if (instr) { + so->outputs[i].regid = instr->regs[0]->num; + break; + } + } } /* Note that some or all channels of an input may be unused: */ diff --git a/src/freedreno/ir3/ir3_ra.c b/src/freedreno/ir3/ir3_ra.c index b202c141378..f951acd5eef 100644 --- a/src/freedreno/ir3/ir3_ra.c +++ b/src/freedreno/ir3/ir3_ra.c @@ -917,6 +917,8 @@ ra_add_interference(struct ir3_ra_ctx *ctx) /* need to fix things up to keep outputs live: */ for (unsigned i = 0; i < ir->noutputs; i++) { struct ir3_instruction *instr = ir->outputs[i]; + if (!instr) + continue; unsigned name = ra_name(ctx, &ctx->instrd[instr->ip]); ctx->use[name] = ctx->instr_cnt; } |