diff options
author | Eric Anholt <[email protected]> | 2019-06-05 11:29:19 -0700 |
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committer | Eric Anholt <[email protected]> | 2019-06-21 17:14:43 -0700 |
commit | ee2e1e85d4df83efeae0c2f47a1eb44da2a088a1 (patch) | |
tree | 988c6ae1e858002c556ced0689c61b2ffbfc691f /src/freedreno/ir3 | |
parent | 8ab9f3a857317b6556d4d58cfe9bf4e04192ebf2 (diff) |
freedreno: Include binning shaders in shader-db.
We want to see if we've improved our binning VS output, as well as the
render VS.
Reviewed-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/freedreno/ir3')
-rw-r--r-- | src/freedreno/ir3/ir3_shader.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/freedreno/ir3/ir3_shader.c b/src/freedreno/ir3/ir3_shader.c index 952ac9e1b2f..610ae655a83 100644 --- a/src/freedreno/ir3/ir3_shader.c +++ b/src/freedreno/ir3/ir3_shader.c @@ -243,8 +243,10 @@ ir3_shader_get_variant(struct ir3_shader *shader, struct ir3_shader_key *key, shader_variant(shader, key, created); if (v && binning_pass) { - if (!v->binning) + if (!v->binning) { v->binning = create_variant(shader, key, true); + *created = true; + } return v->binning; } |