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authorKristian H. Kristensen <[email protected]>2019-03-26 10:31:54 -0700
committerKristian H. Kristensen <[email protected]>2019-03-27 13:26:02 -0700
commit3c8779af325965a6c200b14ab4cc44c8f0b835e8 (patch)
tree966fc49e79794464ada647ed814f1606022ece02 /src/freedreno/ir3
parent56b4bc292f1994619d6a9779f15e6b2c5180b1de (diff)
freedreno/ir3: Enable PIPE_CAP_PACKED_UNIFORMS
This commit turns on the gallium cap and adds a pass to lower the load_ubo intrinsics for block 0 back to load_uniform intrinsics and adjust the backend where the cap switches units from vec4s to dwords. As we stop using ir3_glsl_type_size() for uniform layout, this also corrects an issue where we would allocate a vec4 slot for samplers in uniforms, fixing: dEQP-GLES3.functional.shaders.struct.uniform.sampler_array_fragment dEQP-GLES3.functional.shaders.struct.uniform.sampler_array_vertex dEQP-GLES3.functional.shaders.struct.uniform.sampler_nested_fragment dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_vertex dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_fragment Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/freedreno/ir3')
-rw-r--r--src/freedreno/ir3/ir3_compiler_nir.c14
-rw-r--r--src/freedreno/ir3/ir3_nir.c9
-rw-r--r--src/freedreno/ir3/ir3_nir.h6
-rw-r--r--src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c95
-rw-r--r--src/freedreno/ir3/ir3_nir_lower_io_offsets.c6
-rw-r--r--src/freedreno/ir3/meson.build1
6 files changed, 118 insertions, 13 deletions
diff --git a/src/freedreno/ir3/ir3_compiler_nir.c b/src/freedreno/ir3/ir3_compiler_nir.c
index 57a8758140b..3b343a3055f 100644
--- a/src/freedreno/ir3/ir3_compiler_nir.c
+++ b/src/freedreno/ir3/ir3_compiler_nir.c
@@ -681,8 +681,10 @@ emit_intrinsic_load_ubo(struct ir3_context *ctx, nir_intrinsic_instr *intr,
struct ir3_block *b = ctx->block;
struct ir3_instruction *base_lo, *base_hi, *addr, *src0, *src1;
nir_const_value *const_offset;
- /* UBO addresses are the first driver params: */
- unsigned ubo = regid(ctx->so->constbase.ubo, 0);
+ /* UBO addresses are the first driver params, but subtract 2 here to
+ * account for nir_lower_uniforms_to_ubo rebasing the UBOs such that UBO 0
+ * is the uniforms: */
+ unsigned ubo = regid(ctx->so->constbase.ubo, 0) - 2;
const unsigned ptrsz = ir3_pointer_size(ctx);
int off = 0;
@@ -1151,15 +1153,13 @@ emit_intrinsic(struct ir3_context *ctx, nir_intrinsic_instr *intr)
if (const_offset) {
idx += const_offset->u32[0];
for (int i = 0; i < intr->num_components; i++) {
- unsigned n = idx * 4 + i;
- dst[i] = create_uniform(b, n);
+ dst[i] = create_uniform(b, idx + i);
}
} else {
src = ir3_get_src(ctx, &intr->src[0]);
for (int i = 0; i < intr->num_components; i++) {
- int n = idx * 4 + i;
- dst[i] = create_uniform_indirect(b, n,
- ir3_get_addr(ctx, src[0], 4));
+ dst[i] = create_uniform_indirect(b, idx + i,
+ ir3_get_addr(ctx, src[0], 1));
}
/* NOTE: if relative addressing is used, we set
* constlen in the compiler (to worst-case value)
diff --git a/src/freedreno/ir3/ir3_nir.c b/src/freedreno/ir3/ir3_nir.c
index 0f647e3e8c2..61ebc615155 100644
--- a/src/freedreno/ir3/ir3_nir.c
+++ b/src/freedreno/ir3/ir3_nir.c
@@ -224,10 +224,13 @@ ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
ir3_optimize_loop(s);
- /* do idiv lowering after first opt loop to give a chance for
- * divide by immed power-of-two to be caught first:
+ /* do ubo load and idiv lowering after first opt loop to get a chance to
+ * propagate constants for divide by immed power-of-two and constant ubo
+ * block/offsets:
*/
- if (OPT(s, nir_lower_idiv))
+ const bool ubo_progress = OPT(s, ir3_nir_analyze_ubo_ranges, shader);
+ const bool idiv_progress = OPT(s, nir_lower_idiv);
+ if (ubo_progress || idiv_progress)
ir3_optimize_loop(s);
OPT_V(s, nir_remove_dead_variables, nir_var_function_temp);
diff --git a/src/freedreno/ir3/ir3_nir.h b/src/freedreno/ir3/ir3_nir.h
index 7983b74af2c..f1eac75d574 100644
--- a/src/freedreno/ir3/ir3_nir.h
+++ b/src/freedreno/ir3/ir3_nir.h
@@ -28,6 +28,7 @@
#define IR3_NIR_H_
#include "compiler/nir/nir.h"
+#include "compiler/nir/nir_builder.h"
#include "compiler/shader_enums.h"
#include "ir3_shader.h"
@@ -43,4 +44,9 @@ bool ir3_key_lowers_nir(const struct ir3_shader_key *key);
struct nir_shader * ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
const struct ir3_shader_key *key);
+bool ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader *shader);
+
+nir_ssa_def *
+ir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift);
+
#endif /* IR3_NIR_H_ */
diff --git a/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c b/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c
new file mode 100644
index 00000000000..35b921990a2
--- /dev/null
+++ b/src/freedreno/ir3/ir3_nir_analyze_ubo_ranges.c
@@ -0,0 +1,95 @@
+/*
+ * Copyright © 2019 Google, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "ir3_nir.h"
+#include "compiler/nir/nir.h"
+#include "compiler/nir/nir_builder.h"
+#include "util/u_dynarray.h"
+#include "mesa/main/macros.h"
+
+struct ir3_ubo_analysis_state {
+ unsigned lower_count;
+};
+
+static void
+lower_ubo_load_to_uniform(nir_intrinsic_instr *instr, nir_builder *b,
+ struct ir3_ubo_analysis_state *state)
+{
+ /* We don't lower dynamic block index UBO loads to load_uniform, but we
+ * could probably with some effort determine a block stride in number of
+ * registers.
+ */
+ if (!nir_src_is_const(instr->src[0]))
+ return;
+
+ const uint32_t block = nir_src_as_uint(instr->src[0]);
+ if (block > 0)
+ return;
+
+ b->cursor = nir_before_instr(&instr->instr);
+
+ nir_ssa_def *ubo_offset = nir_ssa_for_src(b, instr->src[1], 1);
+ nir_ssa_def *uniform_offset = ir3_nir_try_propagate_bit_shift(b, ubo_offset, -2);
+ if (uniform_offset == NULL)
+ uniform_offset = nir_ushr(b, ubo_offset, nir_imm_int(b, 2));
+
+ nir_intrinsic_instr *uniform =
+ nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_uniform);
+ uniform->num_components = instr->num_components;
+ uniform->src[0] = nir_src_for_ssa(uniform_offset);
+ nir_ssa_dest_init(&uniform->instr, &uniform->dest,
+ uniform->num_components, instr->dest.ssa.bit_size,
+ instr->dest.ssa.name);
+ nir_builder_instr_insert(b, &uniform->instr);
+ nir_ssa_def_rewrite_uses(&instr->dest.ssa,
+ nir_src_for_ssa(&uniform->dest.ssa));
+
+ nir_instr_remove(&instr->instr);
+
+ state->lower_count++;
+}
+
+bool
+ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader *shader)
+{
+ struct ir3_ubo_analysis_state state = { 0 };
+
+ nir_foreach_function(function, nir) {
+ if (function->impl) {
+ nir_builder builder;
+ nir_builder_init(&builder, function->impl);
+ nir_foreach_block(block, function->impl) {
+ nir_foreach_instr_safe(instr, block) {
+ if (instr->type == nir_instr_type_intrinsic &&
+ nir_instr_as_intrinsic(instr)->intrinsic == nir_intrinsic_load_ubo)
+ lower_ubo_load_to_uniform(nir_instr_as_intrinsic(instr), &builder, &state);
+ }
+ }
+
+ nir_metadata_preserve(function->impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+ }
+ }
+
+ return state.lower_count > 0;
+}
diff --git a/src/freedreno/ir3/ir3_nir_lower_io_offsets.c b/src/freedreno/ir3/ir3_nir_lower_io_offsets.c
index bc50fa09f3b..d054a2fae9f 100644
--- a/src/freedreno/ir3/ir3_nir_lower_io_offsets.c
+++ b/src/freedreno/ir3/ir3_nir_lower_io_offsets.c
@@ -124,8 +124,8 @@ check_and_propagate_bit_shift32(nir_builder *b, nir_ssa_def *offset,
return shift_ssa;
}
-static nir_ssa_def *
-try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift)
+nir_ssa_def *
+ir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift)
{
nir_instr *offset_instr = offset->parent_instr;
if (offset_instr->type != nir_instr_type_alu)
@@ -187,7 +187,7 @@ lower_offset_for_ssbo(nir_intrinsic_instr *intrinsic, nir_builder *b,
* Here we use the convention that shifting right is negative while shifting
* left is positive. So 'x / 4' ~ 'x >> 2' or 'x << -2'.
*/
- nir_ssa_def *new_offset = try_propagate_bit_shift(b, offset, -2);
+ nir_ssa_def *new_offset = ir3_nir_try_propagate_bit_shift(b, offset, -2);
/* The new source that will hold the dword-offset is always the last
* one for every intrinsic.
diff --git a/src/freedreno/ir3/meson.build b/src/freedreno/ir3/meson.build
index d210211cc97..b9af2d427b2 100644
--- a/src/freedreno/ir3/meson.build
+++ b/src/freedreno/ir3/meson.build
@@ -50,6 +50,7 @@ libfreedreno_ir3_files = files(
'ir3_legalize.c',
'ir3_nir.c',
'ir3_nir.h',
+ 'ir3_nir_analyze_ubo_ranges.c',
'ir3_nir_lower_io_offsets.c',
'ir3_nir_lower_tg4_to_tex.c',
'ir3_print.c',