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author | Eric Anholt <[email protected]> | 2019-06-03 16:12:14 -0700 |
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committer | Eric Anholt <[email protected]> | 2019-06-04 23:35:38 +0000 |
commit | fb872748ec63f26213ca2021846c4c3a1c6ab1a8 (patch) | |
tree | adf61a62200243356f3a6ccf6e74ccbc094c23e3 /src/freedreno/ir3/meson.build | |
parent | ff63b995310def60ac6a259f8d1c6e46d3c9a5a4 (diff) |
freedreno: Improve the pi approximations in trig lowering.
When comparing our sin/cos behavior to the closed source driver, I
noticed that we were off by a bit (or, in the case of 1/2pi, 3 bits).
Fixes:
dEQP-GLES3.functional.shaders.random.trigonometric.vertex.52
dEQP-GLES3.functional.shaders.random.all_features.vertex.0
Reviewed-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/freedreno/ir3/meson.build')
0 files changed, 0 insertions, 0 deletions