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authorRob Clark <[email protected]>2019-04-25 12:00:49 -0700
committerRob Clark <[email protected]>2019-04-25 14:13:31 -0700
commitf4b4d6cf23e8cc4a0d86b0588b23b456f691d830 (patch)
tree94317c3af101c587d1c115ac86cabd69e12ca5fd /src/freedreno/ir3/ir3_context.h
parent5be415fc2bdd4bc64cd735d15c4f193be5250929 (diff)
freedreno/ir3: rename frag_vcoord -> ij_pixel
Since this is what the value actually is. Cleanup the name before adding more different i,j related values for sample-shading. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/freedreno/ir3/ir3_context.h')
-rw-r--r--src/freedreno/ir3/ir3_context.h8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/freedreno/ir3/ir3_context.h b/src/freedreno/ir3/ir3_context.h
index 5589386edfa..8c1dc45e42b 100644
--- a/src/freedreno/ir3/ir3_context.h
+++ b/src/freedreno/ir3/ir3_context.h
@@ -58,18 +58,14 @@ struct ir3_context {
nir_function_impl *impl;
/* For fragment shaders, varyings are not actual shader inputs,
- * instead the hw passes a varying-coord which is used with
+ * instead the hw passes a ij coord which is used with
* bary.f.
*
* But NIR doesn't know that, it still declares varyings as
* inputs. So we do all the input tracking normally and fix
* things up after compile_instructions()
- *
- * NOTE that frag_vcoord is the hardware position (possibly it
- * is actually an index or tag or some such.. it is *not*
- * values that can be directly used for gl_FragCoord..)
*/
- struct ir3_instruction *frag_vcoord;
+ struct ir3_instruction *ij_pixel;
/* for fragment shaders, for gl_FrontFacing and gl_FragCoord: */
struct ir3_instruction *frag_face, *frag_coord;