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authorRob Clark <[email protected]>2019-04-25 12:25:02 -0700
committerRob Clark <[email protected]>2019-04-25 14:13:31 -0700
commitee2e3a07bb1d58d761bf7250e88822b6955d13bf (patch)
tree5b6634b9dc25befc6dbb1136c937186515dee3c1 /src/freedreno/ir3/ir3_context.h
parent85949c52b493435efe22d40a12172c39b63f8d28 (diff)
freedreno/ir3: sample-shading support
The compiler support for: OES_sample_shading OES_sample_variables OES_shader_multisample_interpolation Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/freedreno/ir3/ir3_context.h')
-rw-r--r--src/freedreno/ir3/ir3_context.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/freedreno/ir3/ir3_context.h b/src/freedreno/ir3/ir3_context.h
index 8c1dc45e42b..c3e16ba37fa 100644
--- a/src/freedreno/ir3/ir3_context.h
+++ b/src/freedreno/ir3/ir3_context.h
@@ -65,7 +65,7 @@ struct ir3_context {
* inputs. So we do all the input tracking normally and fix
* things up after compile_instructions()
*/
- struct ir3_instruction *ij_pixel;
+ struct ir3_instruction *ij_pixel, *ij_sample, *ij_centroid, *ij_size;
/* for fragment shaders, for gl_FrontFacing and gl_FragCoord: */
struct ir3_instruction *frag_face, *frag_coord;