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author | Eric Anholt <[email protected]> | 2020-05-11 11:53:22 -0700 |
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committer | Marge Bot <[email protected]> | 2020-05-12 17:01:55 +0000 |
commit | 4553fc66a5f23607c2e872d8ac8755c747bd0bd2 (patch) | |
tree | dd69b313374bf02ad2de651c7690beeeec52ef1b /src/freedreno/ir3/ir3_compiler_nir.c | |
parent | 0f2e44d55b01b3637fb96ce18840b8ab9250d508 (diff) |
nir: Fix count when we didn't lower load_uniforms but did shift load_ubos.
The fixed commit was really nice in mostly fixing num_ubos to reflect the
shader after lowering, but for
dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_single_invocation there
are no default uniforms and so we skipped the increment, even though we
shifted the block index up.
Fixes: 4777ee1a62f0 ("nir: Always create UBO variable when lowering uniforms to ubo")
Reviewed-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4992>
Diffstat (limited to 'src/freedreno/ir3/ir3_compiler_nir.c')
0 files changed, 0 insertions, 0 deletions