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authorJonathan Marek <[email protected]>2019-05-31 12:17:06 -0400
committerJonathan Marek <[email protected]>2019-05-31 12:21:23 -0400
commit1db86d8b62860380c34af77ae62b019ed2376443 (patch)
tree3babe2f54701019d36131eecf3f6ca5047675831 /src/freedreno/ir3/ir3_compiler_nir.c
parent65df6122da9d171bc44f9ca969825478543b5384 (diff)
freedreno/ir3: fix input ncomp for vertex shaders
ncomp is never set for vertex shaders, but a3xx and a4xx still use it. Fixes: 831f1a05c0d freedreno/ir3: rework varying packing Signed-off-by: Jonathan Marek <[email protected]> Reviewed-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/freedreno/ir3/ir3_compiler_nir.c')
-rw-r--r--src/freedreno/ir3/ir3_compiler_nir.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/freedreno/ir3/ir3_compiler_nir.c b/src/freedreno/ir3/ir3_compiler_nir.c
index c055f0f4389..6851f311d5a 100644
--- a/src/freedreno/ir3/ir3_compiler_nir.c
+++ b/src/freedreno/ir3/ir3_compiler_nir.c
@@ -2381,6 +2381,7 @@ setup_input(struct ir3_context *ctx, nir_variable *in)
so->inputs[n].compmask = (1 << (ncomp + frac)) - 1;
so->inputs_count = MAX2(so->inputs_count, n + 1);
so->inputs[n].interpolate = in->data.interpolation;
+ so->inputs[n].ncomp = ncomp;
if (ctx->so->type == MESA_SHADER_FRAGMENT) {