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authorRob Clark <[email protected]>2019-03-19 12:51:39 -0400
committerRob Clark <[email protected]>2019-03-21 09:13:05 -0400
commit1088b788d8616f4cb835ceeeea969b9adcc02487 (patch)
treedfed096e6d31a00f29b316bd0d7c77c11c839348 /src/freedreno/ir3/ir3.h
parentd4cbc946859f56f0a2a50cd8931a6fd29ab22db9 (diff)
freedreno/ir3: find # of samplers from uniform vars
When we have indirect samplers, we cannot tell the max sampler referenced. Instead just refer to the number of sampler uniforms. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/freedreno/ir3/ir3.h')
-rw-r--r--src/freedreno/ir3/ir3.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/freedreno/ir3/ir3.h b/src/freedreno/ir3/ir3.h
index b42524d22ae..8fde504196a 100644
--- a/src/freedreno/ir3/ir3.h
+++ b/src/freedreno/ir3/ir3.h
@@ -1028,7 +1028,7 @@ int ir3_ra(struct ir3 *ir3, gl_shader_stage type,
bool frag_coord, bool frag_face);
/* legalize: */
-void ir3_legalize(struct ir3 *ir, int *num_samp, bool *has_ssbo, int *max_bary);
+void ir3_legalize(struct ir3 *ir, bool *has_ssbo, int *max_bary);
/* ************************************************************************* */
/* instruction helpers */