diff options
author | Rob Clark <[email protected]> | 2019-02-23 11:14:32 -0500 |
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committer | Rob Clark <[email protected]> | 2019-02-26 13:19:44 -0500 |
commit | cb884d8ab210b4793eb55852b4f07642c71a99a5 (patch) | |
tree | 44c89a11ff1b83dc3c6b6b1b3e3f323dcd6ddf0b /src/freedreno/ir3/ir3.h | |
parent | 04c2520d91920725d91a7be6e415d6ab56aeeaab (diff) |
freedreno/ir3: use nopN encoding when possible
Use the (nopN) encoding for slightly denser shaders.. this lets us fold
nop instructions into the previous alu instruction in certain cases.
Shouldn't change the # of cycles a shader takes to execute, but reduces
the size. (ex: glmark2 refract goes from 168 to 116 instructions)
Currently only enabled for a6xx, but I think we could enable this for
a5xx and possibly a4xx.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/freedreno/ir3/ir3.h')
-rw-r--r-- | src/freedreno/ir3/ir3.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/freedreno/ir3/ir3.h b/src/freedreno/ir3/ir3.h index 36d645f0b50..27a52c54ad4 100644 --- a/src/freedreno/ir3/ir3.h +++ b/src/freedreno/ir3/ir3.h @@ -212,7 +212,8 @@ struct ir3_instruction { IR3_INSTR_MARK = 0x1000, IR3_INSTR_UNUSED= 0x2000, } flags; - int repeat; + uint8_t repeat; + uint8_t nop; #ifdef DEBUG unsigned regs_max; #endif |