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author | Jason Ekstrand <[email protected]> | 2019-03-04 15:32:36 -0600 |
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committer | Jason Ekstrand <[email protected]> | 2019-03-06 17:24:57 +0000 |
commit | de8d80f9cc210367246382c0f1cb30c64fd7da4f (patch) | |
tree | 352030652cb70014ae9cb9820afeb2e2d224d325 /src/freedreno/drm | |
parent | 0a6b1d058076923fb98d44ac1d2b1bc314635800 (diff) |
nir/inline_functions: Break inlining into a builder helper
This pulls the guts of function inlining into a builder helper so that
it can be used elsewhere. The rest of the infrastructure is still
needed for most inlining cases to ensure that everything gets inlined
and only ever once. However, there are use-cases where you just want to
inline one little thing. This new helper also has a neat trick where it
can seamlessly inline a function from one nir_shader into another.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/freedreno/drm')
0 files changed, 0 insertions, 0 deletions