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author | Ian Romanick <[email protected]> | 2018-08-13 18:08:23 -0700 |
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committer | Ian Romanick <[email protected]> | 2019-05-14 11:25:02 -0700 |
commit | 7b4ff6a1af27af458446640c41c61cdee6c960f8 (patch) | |
tree | ee901b5609751b261bb1b50d5e1ecfd32ab8b6fa /src/egl | |
parent | e049a9c92b3048f2d28d5a36f0dd780b19fe4b2a (diff) |
nir: Mark ffma as 2src_commutative
This doesn't make any real difference now, but future work (not in this
series) will add a LOT of ffma patterns. Having to duplicate all of
them for ffma(a, b, c) and ffma(b, a, c) is just terrible.
No shader-db changes on any Intel platform.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/egl')
0 files changed, 0 insertions, 0 deletions