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authorAxel Davy <[email protected]>2014-11-26 20:52:53 +0100
committerAxel Davy <[email protected]>2014-12-03 16:39:24 +0100
commit5d6d260833e374404f80d1c36bc0e1854369a069 (patch)
tree4525bfc678b5fbd5960cac8249035dca2d051dae /src/egl
parent3e1f731d3eef6142bf3d4aed529e9ef8131bb817 (diff)
st/nine: sm1_declusage_to_tgsi, do not restrict indices with TGSI_SEMANTIC_GENERIC
With sm3, you can declare an input/output with an usage and an usage index. Nine code hardcodes the translation usage/index to a corresponding TGSI code. The translation was limited to a few usage/index combinations that were corresponding to most of the needs of games, but some games did not work. This patch rewrites that Nine code to map all possible usage/index combination to TGSI code. The index associated to TGSI_SEMANTIC_GENERIC doesn't need to be low for good performance, as the old code was supposing, and is not particularly bounded (it's UINT16). Given the index is BYTE, we can map all combinations. Cc: "10.4" <[email protected]> Tested-by: Yaroslav Andrusyak <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Axel Davy <[email protected]>
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