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author | Jason Ekstrand <[email protected]> | 2019-05-09 13:51:03 -0500 |
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committer | Jason Ekstrand <[email protected]> | 2019-05-14 12:30:22 -0500 |
commit | 9d6d1f47e784df5941412f1e7f8946c65cb55c8d (patch) | |
tree | e39d21b3013b0d32615ab9e04ca47be803a8ff69 /src/egl | |
parent | de56d3a2d1ce5ebd223c0e490d1884f976bddcb7 (diff) |
util/ra: Only update best_optimistic_node if !progress
This shaves about half a second off the 30 second compile time of one of
the compute shaders in Aztec ruins.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/egl')
0 files changed, 0 insertions, 0 deletions