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authorJason Ekstrand <[email protected]>2019-05-09 13:51:03 -0500
committerJason Ekstrand <[email protected]>2019-05-14 12:30:22 -0500
commit9d6d1f47e784df5941412f1e7f8946c65cb55c8d (patch)
treee39d21b3013b0d32615ab9e04ca47be803a8ff69 /src/egl
parentde56d3a2d1ce5ebd223c0e490d1884f976bddcb7 (diff)
util/ra: Only update best_optimistic_node if !progress
This shaves about half a second off the 30 second compile time of one of the compute shaders in Aztec ruins. Reviewed-by: Eric Anholt <[email protected]>
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