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authorJordan Justen <[email protected]>2013-05-20 23:42:49 -0700
committerJordan Justen <[email protected]>2013-05-23 09:37:12 -0700
commit4a0bcd90cff6701aaf08d9bbcf6144b18c2d8284 (patch)
tree99c738535c1bbdfea537cba3c1abbb6e5ec45a65 /src/egl
parentd6863acb9f40fd36eb18e873def31a3b72e0d68a (diff)
glsl linker: compare interface blocks during intrastage linking
Verify that interface blocks match when combining compilation units at the same stage. (For example, when merging all vertex shaders.) Fixes piglit glsl-1.50 test: * linker/interface-blocks-multiple-vs-member-count-mismatch.shader_test v5 (Ken): Rename to link_interface_blocks.cpp and drop the separate .h file for consistency with other linker code. Remove "ok" variable. Fold cross_validate_interface_blocks into its caller. Signed-off-by: Jordan Justen <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
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