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authorEric Anholt <[email protected]>2013-05-23 13:36:26 -0700
committerEric Anholt <[email protected]>2013-05-28 12:40:30 -0700
commit9720d436d1b6a0f64d023daf243e56a6d5dee5df (patch)
treecfcaa1f04c2b0fc754feb6639ba936970012f228 /src/egl
parent6a7c27786c72f3fffc4a9cb8568fd5c6bcee2f5f (diff)
i965: Consistently do depth resolves before blitting.
We were protected for a long time by the fact that depth was Y tiled and you couldn't blit Y. Now that we can blit Y, we were failing to resolve depth in glCopyPixels(). Note in the comment about swrast, that the swrast map path does resolves appropriately already. Reviewed-and-tested-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Paul Berry <[email protected]>
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