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author | Eric Anholt <[email protected]> | 2015-12-14 11:14:13 -0800 |
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committer | Eric Anholt <[email protected]> | 2016-04-22 11:27:11 -0700 |
commit | 876c64719472bf81d2d2a4b46fb406f91caa6ac4 (patch) | |
tree | 47922b9f18fa8ca5ef88a9f959101fad58523c9d /src/egl | |
parent | 3fecaf0d0cb762b23930aaecc67c8934f1b59881 (diff) |
vc4: Fix validation of full res tile offset if used for non-MSAA.
There's no reason we couldn't do non-MSAA full resolution tile buffer
load/stores, but we would have claimed buffer overflow was being
attempted. Nothing does this currently.
Diffstat (limited to 'src/egl')
0 files changed, 0 insertions, 0 deletions